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How to import Lady Liadrin V2.0

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lady Liadrin V2.0 of the bundle Lady Liadrin V2.0. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lady Liadrin V2.0.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_handle__Emissive.dds
liadrin_main_diffuse.dds
liadrin_main_orm.dds
liadrin_main_emissive.dds
liadrin_head_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_fronthair_diffuse.dds
liadrin_backhair_diffuse.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_shieldeagle_emissive.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing liadrin_v2.mdx

Now Click the "Import File" Button:

Next select 'liadrin_v2.mdx' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx

Done, you have imported the file liadrin_v2.mdx.

Importing liadrin_backhair_diffuse.dds

Now Click the "Import File" Button:

Next select 'liadrin_backhair_diffuse.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
war3mapimported/liadrin_backhair_diffuse.dds

Double-click the file liadrin_backhair_diffuse.dds:

liadrin_backhair_diffuse.dds
Image / Texture
1,365
war3mapimported/liadrin_backhair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds

Done, you have imported the file liadrin_backhair_diffuse.dds.

Importing liadrin_fronthair_diffuse.dds

Now Click the "Import File" Button:

Next select 'liadrin_fronthair_diffuse.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
war3mapimported/liadrin_fronthair_diffuse.dds

Double-click the file liadrin_fronthair_diffuse.dds:

liadrin_fronthair_diffuse.dds
Image / Texture
85
war3mapimported/liadrin_fronthair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds

Done, you have imported the file liadrin_fronthair_diffuse.dds.

Importing liadrin_handle__Emissive.dds

Now Click the "Import File" Button:

Next select 'liadrin_handle__Emissive.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
war3mapimported/liadrin_handle__Emissive.dds

Double-click the file liadrin_handle__Emissive.dds:

liadrin_handle__Emissive.dds
Image / Texture
85
war3mapimported/liadrin_handle__Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds

Done, you have imported the file liadrin_handle__Emissive.dds.

Importing liadrin_head_emissive.dds

Now Click the "Import File" Button:

Next select 'liadrin_head_emissive.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
war3mapimported/liadrin_head_emissive.dds

Double-click the file liadrin_head_emissive.dds:

liadrin_head_emissive.dds
Image / Texture
683
war3mapimported/liadrin_head_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds

Done, you have imported the file liadrin_head_emissive.dds.

Importing liadrin_lowershield_diffuse.dds

Now Click the "Import File" Button:

Next select 'liadrin_lowershield_diffuse.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
war3mapimported/liadrin_lowershield_diffuse.dds

Double-click the file liadrin_lowershield_diffuse.dds:

liadrin_lowershield_diffuse.dds
Image / Texture
171
war3mapimported/liadrin_lowershield_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds

Done, you have imported the file liadrin_lowershield_diffuse.dds.

Importing liadrin_lowershield_orm.dds

Now Click the "Import File" Button:

Next select 'liadrin_lowershield_orm.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
war3mapimported/liadrin_lowershield_orm.dds

Double-click the file liadrin_lowershield_orm.dds:

liadrin_lowershield_orm.dds
Image / Texture
341
war3mapimported/liadrin_lowershield_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds

Done, you have imported the file liadrin_lowershield_orm.dds.

Importing liadrin_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'liadrin_main_diffuse.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
war3mapimported/liadrin_main_diffuse.dds

Double-click the file liadrin_main_diffuse.dds:

liadrin_main_diffuse.dds
Image / Texture
1,365
war3mapimported/liadrin_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds

Done, you have imported the file liadrin_main_diffuse.dds.

Importing liadrin_main_emissive.dds

Now Click the "Import File" Button:

Next select 'liadrin_main_emissive.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
war3mapimported/liadrin_main_emissive.dds

Double-click the file liadrin_main_emissive.dds:

liadrin_main_emissive.dds
Image / Texture
341
war3mapimported/liadrin_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds

Done, you have imported the file liadrin_main_emissive.dds.

Importing liadrin_main_orm.dds

Now Click the "Import File" Button:

Next select 'liadrin_main_orm.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
war3mapimported/liadrin_main_orm.dds

Double-click the file liadrin_main_orm.dds:

liadrin_main_orm.dds
Image / Texture
2,731
war3mapimported/liadrin_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds

Done, you have imported the file liadrin_main_orm.dds.

Importing liadrin_shieldcrystal_diffuse.dds

Now Click the "Import File" Button:

Next select 'liadrin_shieldcrystal_diffuse.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
war3mapimported/liadrin_shieldcrystal_diffuse.dds

Double-click the file liadrin_shieldcrystal_diffuse.dds:

liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
war3mapimported/liadrin_shieldcrystal_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds

Done, you have imported the file liadrin_shieldcrystal_diffuse.dds.

Importing liadrin_shieldcrystal_emissive.dds

Now Click the "Import File" Button:

Next select 'liadrin_shieldcrystal_emissive.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
war3mapimported/liadrin_shieldcrystal_emissive.dds

Double-click the file liadrin_shieldcrystal_emissive.dds:

liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
war3mapimported/liadrin_shieldcrystal_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds

Done, you have imported the file liadrin_shieldcrystal_emissive.dds.

Importing liadrin_shieldeagle_emissive.dds

Now Click the "Import File" Button:

Next select 'liadrin_shieldeagle_emissive.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
war3mapimported/liadrin_shieldeagle_emissive.dds

Double-click the file liadrin_shieldeagle_emissive.dds:

liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
war3mapimported/liadrin_shieldeagle_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds

Done, you have imported the file liadrin_shieldeagle_emissive.dds.

Importing liadrin_torso_diffuse.dds

Now Click the "Import File" Button:

Next select 'liadrin_torso_diffuse.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
war3mapimported/liadrin_torso_diffuse.dds

Double-click the file liadrin_torso_diffuse.dds:

liadrin_torso_diffuse.dds
Image / Texture
1,365
war3mapimported/liadrin_torso_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds

Done, you have imported the file liadrin_torso_diffuse.dds.

Importing liadrin_torso_normal.dds

Now Click the "Import File" Button:

Next select 'liadrin_torso_normal.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
war3mapimported/liadrin_torso_normal.dds

Double-click the file liadrin_torso_normal.dds:

liadrin_torso_normal.dds
Image / Texture
2,731
war3mapimported/liadrin_torso_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds

Done, you have imported the file liadrin_torso_normal.dds.

Importing liadrin_torso_orm.dds

Now Click the "Import File" Button:

Next select 'liadrin_torso_orm.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds
liadrin_torso_orm.dds
Image / Texture
2,731
war3mapimported/liadrin_torso_orm.dds

Double-click the file liadrin_torso_orm.dds:

liadrin_torso_orm.dds
Image / Texture
2,731
war3mapimported/liadrin_torso_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_torso_orm.dds
Image / Texture
2,731
liadrin_torso_orm.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds
liadrin_torso_orm.dds
Image / Texture
2,731
liadrin_torso_orm.dds

Done, you have imported the file liadrin_torso_orm.dds.

Importing liadrin_uppershield_diffuse.dds

Now Click the "Import File" Button:

Next select 'liadrin_uppershield_diffuse.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds
liadrin_torso_orm.dds
Image / Texture
2,731
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
Image / Texture
341
war3mapimported/liadrin_uppershield_diffuse.dds

Double-click the file liadrin_uppershield_diffuse.dds:

liadrin_uppershield_diffuse.dds
Image / Texture
341
war3mapimported/liadrin_uppershield_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_uppershield_diffuse.dds
Image / Texture
341
liadrin_uppershield_diffuse.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds
liadrin_torso_orm.dds
Image / Texture
2,731
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
Image / Texture
341
liadrin_uppershield_diffuse.dds

Done, you have imported the file liadrin_uppershield_diffuse.dds.

Importing liadrin_uppershield_orm.dds

Now Click the "Import File" Button:

Next select 'liadrin_uppershield_orm.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds
liadrin_torso_orm.dds
Image / Texture
2,731
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
Image / Texture
341
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
Image / Texture
683
war3mapimported/liadrin_uppershield_orm.dds

Double-click the file liadrin_uppershield_orm.dds:

liadrin_uppershield_orm.dds
Image / Texture
683
war3mapimported/liadrin_uppershield_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_uppershield_orm.dds
Image / Texture
683
liadrin_uppershield_orm.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds
liadrin_torso_orm.dds
Image / Texture
2,731
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
Image / Texture
341
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
Image / Texture
683
liadrin_uppershield_orm.dds

Done, you have imported the file liadrin_uppershield_orm.dds.

Importing liadrin_weapon_diffuse.dds

Now Click the "Import File" Button:

Next select 'liadrin_weapon_diffuse.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds
liadrin_torso_orm.dds
Image / Texture
2,731
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
Image / Texture
341
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
Image / Texture
683
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
Image / Texture
171
war3mapimported/liadrin_weapon_diffuse.dds

Double-click the file liadrin_weapon_diffuse.dds:

liadrin_weapon_diffuse.dds
Image / Texture
171
war3mapimported/liadrin_weapon_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_weapon_diffuse.dds
Image / Texture
171
liadrin_weapon_diffuse.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds
liadrin_torso_orm.dds
Image / Texture
2,731
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
Image / Texture
341
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
Image / Texture
683
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
Image / Texture
171
liadrin_weapon_diffuse.dds

Done, you have imported the file liadrin_weapon_diffuse.dds.

Importing liadrin_weapon_emissive.dds

Now Click the "Import File" Button:

Next select 'liadrin_weapon_emissive.dds' in the folder which you extracted from the zip archive:

Lady Liadrin V2.0
liadrin_v2.mdx
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds
liadrin_torso_orm.dds
Image / Texture
2,731
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
Image / Texture
341
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
Image / Texture
683
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
Image / Texture
171
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds
Image / Texture
171
war3mapimported/liadrin_weapon_emissive.dds

Double-click the file liadrin_weapon_emissive.dds:

liadrin_weapon_emissive.dds
Image / Texture
171
war3mapimported/liadrin_weapon_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

liadrin_weapon_emissive.dds
Image / Texture
171
liadrin_weapon_emissive.dds

The file has been properly added to the map archive:

liadrin_v2.mdx
Model
1,611
war3mapimported/liadrin_v2.mdx
liadrin_backhair_diffuse.dds
Image / Texture
1,365
liadrin_backhair_diffuse.dds
liadrin_fronthair_diffuse.dds
Image / Texture
85
liadrin_fronthair_diffuse.dds
liadrin_handle__Emissive.dds
Image / Texture
85
liadrin_handle__Emissive.dds
liadrin_head_emissive.dds
Image / Texture
683
liadrin_head_emissive.dds
liadrin_lowershield_diffuse.dds
Image / Texture
171
liadrin_lowershield_diffuse.dds
liadrin_lowershield_orm.dds
Image / Texture
341
liadrin_lowershield_orm.dds
liadrin_main_diffuse.dds
Image / Texture
1,365
liadrin_main_diffuse.dds
liadrin_main_emissive.dds
Image / Texture
341
liadrin_main_emissive.dds
liadrin_main_orm.dds
Image / Texture
2,731
liadrin_main_orm.dds
liadrin_shieldcrystal_diffuse.dds
Image / Texture
1,365
liadrin_shieldcrystal_diffuse.dds
liadrin_shieldcrystal_emissive.dds
Image / Texture
1,365
liadrin_shieldcrystal_emissive.dds
liadrin_shieldeagle_emissive.dds
Image / Texture
1,365
liadrin_shieldeagle_emissive.dds
liadrin_torso_diffuse.dds
Image / Texture
1,365
liadrin_torso_diffuse.dds
liadrin_torso_normal.dds
Image / Texture
2,731
liadrin_torso_normal.dds
liadrin_torso_orm.dds
Image / Texture
2,731
liadrin_torso_orm.dds
liadrin_uppershield_diffuse.dds
Image / Texture
341
liadrin_uppershield_diffuse.dds
liadrin_uppershield_orm.dds
Image / Texture
683
liadrin_uppershield_orm.dds
liadrin_weapon_diffuse.dds
Image / Texture
171
liadrin_weapon_diffuse.dds
liadrin_weapon_emissive.dds
Image / Texture
171
liadrin_weapon_emissive.dds

Done, you have imported the file liadrin_weapon_emissive.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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