Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Lucent Beam Target of the bundle Lucent Beam Target. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Massive Dota 2 Special Effects Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing LucentBeamTarget.MDX
Now Click the "Import File" Button:
Next select 'LucentBeamTarget.MDX' in the folder which you extracted from the zip archive:
Lucent Beam Target
ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
ICEWOLFWhiteGlow.blp
The file has been properly added to the map archive:
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
Done, you have imported the file LucentBeamTarget.MDX.
Importing ICEWOLFBlueHighRGlow.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFBlueHighRGlow.blp' in the folder which you extracted from the zip archive:
Lucent Beam Target
LucentBeamTarget.MDX
ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
war3mapimported/ICEWOLFBlueHighRGlow.blp
Double-click the file ICEWOLFBlueHighRGlow.blp:
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
war3mapimported/ICEWOLFBlueHighRGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
The file has been properly added to the map archive:
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
Done, you have imported the file ICEWOLFBlueHighRGlow.blp.
Importing ICEWOLFBlueSmoke.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFBlueSmoke.blp' in the folder which you extracted from the zip archive:
Lucent Beam Target
LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
war3mapimported/ICEWOLFBlueSmoke.blp
Double-click the file ICEWOLFBlueSmoke.blp:
ICEWOLFBlueSmoke.blp
Image / Texture
11
war3mapimported/ICEWOLFBlueSmoke.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
The file has been properly added to the map archive:
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
Done, you have imported the file ICEWOLFBlueSmoke.blp.
Importing ICEWOLFluna1sLightBig.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFluna1sLightBig.blp' in the folder which you extracted from the zip archive:
Lucent Beam Target
LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
Image / Texture
22
war3mapimported/ICEWOLFluna1sLightBig.blp
Double-click the file ICEWOLFluna1sLightBig.blp:
ICEWOLFluna1sLightBig.blp
Image / Texture
22
war3mapimported/ICEWOLFluna1sLightBig.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFluna1sLightBig.blp
Image / Texture
22
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightBig.blp
The file has been properly added to the map archive:
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
Image / Texture
22
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightBig.blp
Done, you have imported the file ICEWOLFluna1sLightBig.blp.
Importing ICEWOLFluna1sLightEC.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFluna1sLightEC.blp' in the folder which you extracted from the zip archive:
Lucent Beam Target
LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
Image / Texture
22
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
Image / Texture
20
war3mapimported/ICEWOLFluna1sLightEC.blp
Double-click the file ICEWOLFluna1sLightEC.blp:
ICEWOLFluna1sLightEC.blp
Image / Texture
20
war3mapimported/ICEWOLFluna1sLightEC.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFluna1sLightEC.blp
Image / Texture
20
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightEC.blp
The file has been properly added to the map archive:
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
Image / Texture
22
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
Image / Texture
20
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightEC.blp
Done, you have imported the file ICEWOLFluna1sLightEC.blp.
Importing ICEWOLFluna1sLightGround.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFluna1sLightGround.blp' in the folder which you extracted from the zip archive:
Lucent Beam Target
LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
Image / Texture
22
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
Image / Texture
20
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
Image / Texture
24
war3mapimported/ICEWOLFluna1sLightGround.blp
Double-click the file ICEWOLFluna1sLightGround.blp:
ICEWOLFluna1sLightGround.blp
Image / Texture
24
war3mapimported/ICEWOLFluna1sLightGround.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFluna1sLightGround.blp
Image / Texture
24
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightGround.blp
The file has been properly added to the map archive:
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
Image / Texture
22
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
Image / Texture
20
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
Image / Texture
24
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightGround.blp
Done, you have imported the file ICEWOLFluna1sLightGround.blp.
Importing ICEWOLFluna1sLightSmall.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFluna1sLightSmall.blp' in the folder which you extracted from the zip archive:
Lucent Beam Target
LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
Image / Texture
22
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
Image / Texture
20
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
Image / Texture
24
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
Image / Texture
12
war3mapimported/ICEWOLFluna1sLightSmall.blp
Double-click the file ICEWOLFluna1sLightSmall.blp:
ICEWOLFluna1sLightSmall.blp
Image / Texture
12
war3mapimported/ICEWOLFluna1sLightSmall.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFluna1sLightSmall.blp
Image / Texture
12
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightSmall.blp
The file has been properly added to the map archive:
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
Image / Texture
22
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
Image / Texture
20
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
Image / Texture
24
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
Image / Texture
12
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightSmall.blp
Done, you have imported the file ICEWOLFluna1sLightSmall.blp.
Importing ICEWOLFWhiteGlow.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFWhiteGlow.blp' in the folder which you extracted from the zip archive:
Lucent Beam Target
LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
Image / Texture
22
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
Image / Texture
20
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
Image / Texture
24
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
Image / Texture
12
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightSmall.blp
ICEWOLFWhiteGlow.blp
Image / Texture
57
war3mapimported/ICEWOLFWhiteGlow.blp
Double-click the file ICEWOLFWhiteGlow.blp:
ICEWOLFWhiteGlow.blp
Image / Texture
57
war3mapimported/ICEWOLFWhiteGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFWhiteGlow.blp
Image / Texture
57
Abilities/Custom/Luna/LucentBeam/ICEWOLFWhiteGlow.blp
The file has been properly added to the map archive:
LucentBeamTarget.MDX
Model
18
war3mapimported/LucentBeamTarget.MDX
ICEWOLFBlueHighRGlow.blp
Image / Texture
29
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueHighRGlow.blp
ICEWOLFBlueSmoke.blp
Image / Texture
11
Abilities/Custom/Luna/LucentBeam/ICEWOLFBlueSmoke.blp
ICEWOLFluna1sLightBig.blp
Image / Texture
22
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightBig.blp
ICEWOLFluna1sLightEC.blp
Image / Texture
20
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightEC.blp
ICEWOLFluna1sLightGround.blp
Image / Texture
24
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightGround.blp
ICEWOLFluna1sLightSmall.blp
Image / Texture
12
Abilities/Custom/Luna/LucentBeam/ICEWOLFluna1sLightSmall.blp
ICEWOLFWhiteGlow.blp
Image / Texture
57
Abilities/Custom/Luna/LucentBeam/ICEWOLFWhiteGlow.blp
Done, you have imported the file ICEWOLFWhiteGlow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.