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How to import Mirror Maiden

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Mirror Maiden of the bundle Mirror Maiden. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Mirror Maiden.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Mirror Maiden
MMME.dds
MMMD1.dds
MMCD.dds
MMCO.dds
MMMD2.dds
MMPD.dds
MMCD1.dds
MMCO1.dds
MMHLD.dds
MirrorMaiden.mdx
MMMD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing MirrorMaiden.mdx

Now Click the "Import File" Button:

Next select 'MirrorMaiden.mdx' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx

Done, you have imported the file MirrorMaiden.mdx.

Importing MMCD.dds

Now Click the "Import File" Button:

Next select 'MMCD.dds' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
war3mapimported/MMCD.dds

Double-click the file MMCD.dds:

MMCD.dds
Image / Texture
5,461
war3mapimported/MMCD.dds

Tick the box "Use Custom Path" and type in the correct path:

MMCD.dds
Image / Texture
5,461
MMCD.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds

Done, you have imported the file MMCD.dds.

Importing MMCD1.dds

Now Click the "Import File" Button:

Next select 'MMCD1.dds' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
war3mapimported/MMCD1.dds

Double-click the file MMCD1.dds:

MMCD1.dds
Image / Texture
341
war3mapimported/MMCD1.dds

Tick the box "Use Custom Path" and type in the correct path:

MMCD1.dds
Image / Texture
341
MMCD1.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds

Done, you have imported the file MMCD1.dds.

Importing MMCO.dds

Now Click the "Import File" Button:

Next select 'MMCO.dds' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
war3mapimported/MMCO.dds

Double-click the file MMCO.dds:

MMCO.dds
Image / Texture
5,461
war3mapimported/MMCO.dds

Tick the box "Use Custom Path" and type in the correct path:

MMCO.dds
Image / Texture
5,461
MMCO.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds

Done, you have imported the file MMCO.dds.

Importing MMCO1.dds

Now Click the "Import File" Button:

Next select 'MMCO1.dds' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
war3mapimported/MMCO1.dds

Double-click the file MMCO1.dds:

MMCO1.dds
Image / Texture
341
war3mapimported/MMCO1.dds

Tick the box "Use Custom Path" and type in the correct path:

MMCO1.dds
Image / Texture
341
MMCO1.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds

Done, you have imported the file MMCO1.dds.

Importing MMHLD.dds

Now Click the "Import File" Button:

Next select 'MMHLD.dds' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
war3mapimported/MMHLD.dds

Double-click the file MMHLD.dds:

MMHLD.dds
Image / Texture
5,461
war3mapimported/MMHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

MMHLD.dds
Image / Texture
5,461
MMHLD.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds

Done, you have imported the file MMHLD.dds.

Importing MMMD.dds

Now Click the "Import File" Button:

Next select 'MMMD.dds' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds
MMMD.dds
Image / Texture
1,365
war3mapimported/MMMD.dds

Double-click the file MMMD.dds:

MMMD.dds
Image / Texture
1,365
war3mapimported/MMMD.dds

Tick the box "Use Custom Path" and type in the correct path:

MMMD.dds
Image / Texture
1,365
MMMD.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds
MMMD.dds
Image / Texture
1,365
MMMD.dds

Done, you have imported the file MMMD.dds.

Importing MMMD1.dds

Now Click the "Import File" Button:

Next select 'MMMD1.dds' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds
MMMD.dds
Image / Texture
1,365
MMMD.dds
MMMD1.dds
Image / Texture
1,365
war3mapimported/MMMD1.dds

Double-click the file MMMD1.dds:

MMMD1.dds
Image / Texture
1,365
war3mapimported/MMMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

MMMD1.dds
Image / Texture
1,365
MMMD1.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds
MMMD.dds
Image / Texture
1,365
MMMD.dds
MMMD1.dds
Image / Texture
1,365
MMMD1.dds

Done, you have imported the file MMMD1.dds.

Importing MMMD2.dds

Now Click the "Import File" Button:

Next select 'MMMD2.dds' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds
MMMD.dds
Image / Texture
1,365
MMMD.dds
MMMD1.dds
Image / Texture
1,365
MMMD1.dds
MMMD2.dds
Image / Texture
1,365
war3mapimported/MMMD2.dds

Double-click the file MMMD2.dds:

MMMD2.dds
Image / Texture
1,365
war3mapimported/MMMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

MMMD2.dds
Image / Texture
1,365
MMMD2.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds
MMMD.dds
Image / Texture
1,365
MMMD.dds
MMMD1.dds
Image / Texture
1,365
MMMD1.dds
MMMD2.dds
Image / Texture
1,365
MMMD2.dds

Done, you have imported the file MMMD2.dds.

Importing MMME.dds

Now Click the "Import File" Button:

Next select 'MMME.dds' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds
MMMD.dds
Image / Texture
1,365
MMMD.dds
MMMD1.dds
Image / Texture
1,365
MMMD1.dds
MMMD2.dds
Image / Texture
1,365
MMMD2.dds
MMME.dds
Image / Texture
1,365
war3mapimported/MMME.dds

Double-click the file MMME.dds:

MMME.dds
Image / Texture
1,365
war3mapimported/MMME.dds

Tick the box "Use Custom Path" and type in the correct path:

MMME.dds
Image / Texture
1,365
MMME.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds
MMMD.dds
Image / Texture
1,365
MMMD.dds
MMMD1.dds
Image / Texture
1,365
MMMD1.dds
MMMD2.dds
Image / Texture
1,365
MMMD2.dds
MMME.dds
Image / Texture
1,365
MMME.dds

Done, you have imported the file MMME.dds.

Importing MMPD.dds

Now Click the "Import File" Button:

Next select 'MMPD.dds' in the folder which you extracted from the zip archive:

Mirror Maiden
MirrorMaiden.mdx
MMCD.dds
MMCD1.dds
MMCO.dds
MMCO1.dds
MMHLD.dds
MMMD.dds
MMMD1.dds
MMMD2.dds
MMME.dds
MMPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds
MMMD.dds
Image / Texture
1,365
MMMD.dds
MMMD1.dds
Image / Texture
1,365
MMMD1.dds
MMMD2.dds
Image / Texture
1,365
MMMD2.dds
MMME.dds
Image / Texture
1,365
MMME.dds
MMPD.dds
Image / Texture
341
war3mapimported/MMPD.dds

Double-click the file MMPD.dds:

MMPD.dds
Image / Texture
341
war3mapimported/MMPD.dds

Tick the box "Use Custom Path" and type in the correct path:

MMPD.dds
Image / Texture
341
MMPD.dds

The file has been properly added to the map archive:

MirrorMaiden.mdx
Model
1,344
war3mapimported/MirrorMaiden.mdx
MMCD.dds
Image / Texture
5,461
MMCD.dds
MMCD1.dds
Image / Texture
341
MMCD1.dds
MMCO.dds
Image / Texture
5,461
MMCO.dds
MMCO1.dds
Image / Texture
341
MMCO1.dds
MMHLD.dds
Image / Texture
5,461
MMHLD.dds
MMMD.dds
Image / Texture
1,365
MMMD.dds
MMMD1.dds
Image / Texture
1,365
MMMD1.dds
MMMD2.dds
Image / Texture
1,365
MMMD2.dds
MMME.dds
Image / Texture
1,365
MMME.dds
MMPD.dds
Image / Texture
341
MMPD.dds

Done, you have imported the file MMPD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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