Name | Type | is_array | initial_value |
AllowBuildDuringWave | boolean | No | |
Boss | unit | Yes | |
Boss_Loc | location | Yes | |
Building_OrderID | string | Yes | |
Building_typeID | unitcode | Yes | |
Cinematic_peasant | unit | No | |
Cinematic_PlayerSpawn_Pos | location | Yes | |
Cinematic_sludge | unit | No | |
Constant_BuildModeTime | integer | No | |
Constant_PassLimit | integer | No | |
Constant_WavesMax | integer | No | |
Count_Buildings | integer | No | |
Count_CurrentWave_Units | integer | No | |
Count_Kills | integer | Yes | |
Count_Players | integer | No | |
Count_Towers | integer | Yes | |
Counter_UnitsPassed | integer | No | |
CurrentWaveNumber | integer | No | |
Database_Buildings | group | Yes | |
Dialog_AskBuildMode | dialog | No | |
Dialog_AskWaves | dialog | No | |
Dialog_Bounty | dialog | No | |
Dialog_Bounty_Yes | button | No | |
Dialog_BuildDuring | dialog | No | |
Dialog_BuildDuring_Yes | button | No | |
Dialog_PassLimit | dialog | No | |
DialogB_BmodeTime | button | Yes | |
DialogB_PassLimit | button | Yes | |
DialogB_Waves | button | Yes | |
GameCompleted | boolean | No | |
GoldBeforeWave | integer | Yes | |
GoLoc_WaveLeft | location | No | |
GoLoc_WaveRight | location | No | |
Handicap_Adjust | integer | Yes | |
MB | multiboard | No | |
Monster_Types | unitcode | Yes | |
MoveLoc_new | location | No | |
MoveLoc_old | location | No | |
NamesForUpcomingWaves | string | Yes | |
OrderedBuildingID | string | No | |
Overlord_Attack_Sounds | sound | Yes | |
Overlord_BossFight_Win | string | Yes | |
Overlord_Defeated_Sounds | sound | Yes | |
Overlord_DefeatedWaveMessage | string | Yes | |
Overlord_GameOver_Messages | string | Yes | |
Overlord_Phrses_Each_Wave | string | Yes | |
Overlord_Response_Message | string | Yes | |
Overlord_Solo_Taunt | string | No | |
Overlord_Victory_Sounds | sound | Yes | |
Player_s_team | integer | Yes | |
Player_SpawnLoc | location | Yes | |
Players_all | force | Yes | |
Players_Worker | unit | Yes | |
Point_Finish | location | No | |
Point_Spawn1 | location | No | |
Point_Spawn2 | location | No | |
Points_Chain | location | Yes | |
Regions_MoveChain | rect | Yes | |
SinglePlayer | boolean | No | |
SpawnedCreeps | group | No | |
TeamOfPlayer | integer | Yes | |
Teams_Workers | group | Yes | |
TeamToPlay | integer | No | |
Temp_Int | integer | No | |
TempLoc | location | No | |
TempUnitGr | group | No | |
Timer_EndGame | timer | No | |
Timer_NextWave | timer | No | |
Timer_PlayResponse | timer | No | |
TimerW_NextWave | timerdialog | No | |
WaveType1Numbers | integer | Yes | |
WaveType1Unit | unitcode | Yes | |
WaveType2Numbers | integer | Yes | |
WaveType2Unit | unitcode | Yes | |
WaveType3Numbers | integer | Yes | |
WaveType3Unit | unitcode | Yes | |
WaveUnitTypes | string | Yes |
//TESH.scrollpos=32
//TESH.alwaysfold=0
/* 1.2a
- players that do not play will not have values in the mutilboard
- fixed the bug where the cinematic after the boss died didnt end (the trigger wasnt turned on)
- fixed calculation for rewarded gold
- the starting cinematic ws (maybe) fixed
1.2b
- fixed the bug where mosnter boss will not despawn when entering the portal
- fixed the posion upgrade to require crystals not gold
- the iamge of overlord is now really magic immune
- data fixes for the abiltiy stun
- fixed typos in the cinematic where the overlord dies
- added some blockers to stop builders from entering certain spots near the road
- used tiemr to enure that the song at the end plays full
- now at the start of a wave and at the end a sound will play
1.2c:
- sounds for victory, launch a wave and defeat are now random
1.2d:
- the tooltip icon for crystals is now also a crystal
- the mosnter bos will now not give aura bonus to the portals
- noiw when an image of the overlord dies a sound will play
- the defeated messsage for defeated wave will now play as intented also for killed monster in addition to escaped monsters
- added some more blockers to stop the buildfers from moving on the streets
- incresed the attack damage of the overlord
- added a sound for also when the image of overlord when entering at the end of all waves
- replaced the default no-lumber sound with custom, like the others. (Because it needed one)
1.2e
- now when you order your builder to build at a a positon he will be first teleported there and then ordered to build
- lowered the volume of the final song
- now each tower's crystal hae a differnet shape. This to distinguish them easier
- now if a player leaves the game, gold in future given will be calculated haaving in mind the new count of the team
- increased the damage of the final boss by 50
- adjusted the repair time of each cannon, and the repairs now cost gold
1.2f
- fixed a newly created bug with not giving gold to players
1.2g
- removed debug messages
1.2h
- fixed the MISS where in the beginning cinematic the camera would be applied for player 1 hen in realoity it shoudl be applied to all
1.3:
- there are nwo two end portals. One for upper half and one for lowers half
- Added single player mode, in which only the top half will be active
-after the final boss appears and his cinematic ends, the camera of the player will be panned to their boss
1.3a:
- disabled friendly fire
- some of the monsters will now belong to player 12
- increased the damage of the final boss even more
- the message for singleplayer moved after the cinematic
- included a dialog that asks player 1 if there must be bounty
- fixed some typos in messages
- The heavy cannon's hotkey is now V. This is changed because some players hit R instead of E, rsulign in reveal tower
- added a limit to towers: now you can have maximum of 120 towers, and you start with limit 20, and you have 6 upgrades available.
- your worker is now a hero, and the upgrades' icon can is at the bottom left part of the screen like a worker
*/