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How to import N'Zoth

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model N'Zoth of the bundle N'Zoth. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file NZoth.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing nzoth.mdx

Now Click the "Import File" Button:

Next select 'nzoth.mdx' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx

Done, you have imported the file nzoth.mdx.

Importing 7fx_alphamask_glow.blp

Now Click the "Import File" Button:

Next select '7fx_alphamask_glow.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
war3mapimported/7fx_alphamask_glow.blp

Double-click the file 7fx_alphamask_glow.blp:

7fx_alphamask_glow.blp
Image / Texture
32
war3mapimported/7fx_alphamask_glow.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp

Done, you have imported the file 7fx_alphamask_glow.blp.

Importing 7fx_alphamask_glow_redoverbright.blp

Now Click the "Import File" Button:

Next select '7fx_alphamask_glow_redoverbright.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
war3mapimported/7fx_alphamask_glow_redoverbright.blp

Double-click the file 7fx_alphamask_glow_redoverbright.blp:

7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
war3mapimported/7fx_alphamask_glow_redoverbright.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp

Done, you have imported the file 7fx_alphamask_glow_redoverbright.blp.

Importing 7fx_desat_ghostly_fire_wrapfull_a2.blp

Now Click the "Import File" Button:

Next select '7fx_desat_ghostly_fire_wrapfull_a2.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
war3mapimported/7fx_desat_ghostly_fire_wrapfull_a2.blp

Double-click the file 7fx_desat_ghostly_fire_wrapfull_a2.blp:

7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
war3mapimported/7fx_desat_ghostly_fire_wrapfull_a2.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp

Done, you have imported the file 7fx_desat_ghostly_fire_wrapfull_a2.blp.

Importing armorreflect6.blp

Now Click the "Import File" Button:

Next select 'armorreflect6.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
war3mapimported/armorreflect6.blp

Double-click the file armorreflect6.blp:

armorreflect6.blp
Image / Texture
8
war3mapimported/armorreflect6.blp

Tick the box "Use Custom Path" and type in the correct path:

armorreflect6.blp
Image / Texture
8
armorreflect6.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp

Done, you have imported the file armorreflect6.blp.

Importing ember_offset_grey.blp

Now Click the "Import File" Button:

Next select 'ember_offset_grey.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
war3mapimported/ember_offset_grey.blp

Double-click the file ember_offset_grey.blp:

ember_offset_grey.blp
Image / Texture
3
war3mapimported/ember_offset_grey.blp

Tick the box "Use Custom Path" and type in the correct path:

ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp

Done, you have imported the file ember_offset_grey.blp.

Importing genericglow_alpha_128.blp

Now Click the "Import File" Button:

Next select 'genericglow_alpha_128.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
war3mapimported/genericglow_alpha_128.blp

Double-click the file genericglow_alpha_128.blp:

genericglow_alpha_128.blp
Image / Texture
18
war3mapimported/genericglow_alpha_128.blp

Tick the box "Use Custom Path" and type in the correct path:

genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp

Done, you have imported the file genericglow_alpha_128.blp.

Importing nzoth.blp

Now Click the "Import File" Button:

Next select 'nzoth.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
war3mapimported/nzoth.blp

Double-click the file nzoth.blp:

nzoth.blp
Image / Texture
2,642
war3mapimported/nzoth.blp

Tick the box "Use Custom Path" and type in the correct path:

nzoth.blp
Image / Texture
2,642
nzoth.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp

Done, you have imported the file nzoth.blp.

Importing nzoth_3153598.blp

Now Click the "Import File" Button:

Next select 'nzoth_3153598.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
war3mapimported/nzoth_3153598.blp

Double-click the file nzoth_3153598.blp:

nzoth_3153598.blp
Image / Texture
82
war3mapimported/nzoth_3153598.blp

Tick the box "Use Custom Path" and type in the correct path:

nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp

Done, you have imported the file nzoth_3153598.blp.

Importing nzoth_3153599.blp

Now Click the "Import File" Button:

Next select 'nzoth_3153599.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
war3mapimported/nzoth_3153599.blp

Double-click the file nzoth_3153599.blp:

nzoth_3153599.blp
Image / Texture
68
war3mapimported/nzoth_3153599.blp

Tick the box "Use Custom Path" and type in the correct path:

nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp

Done, you have imported the file nzoth_3153599.blp.

Importing nzoth_3153603.blp

Now Click the "Import File" Button:

Next select 'nzoth_3153603.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp
nzoth_3153603.blp
Image / Texture
26
war3mapimported/nzoth_3153603.blp

Double-click the file nzoth_3153603.blp:

nzoth_3153603.blp
Image / Texture
26
war3mapimported/nzoth_3153603.blp

Tick the box "Use Custom Path" and type in the correct path:

nzoth_3153603.blp
Image / Texture
26
nzoth_3153603.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp
nzoth_3153603.blp
Image / Texture
26
nzoth_3153603.blp

Done, you have imported the file nzoth_3153603.blp.

Importing nzoth_3153604.blp

Now Click the "Import File" Button:

Next select 'nzoth_3153604.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp
nzoth_3153603.blp
Image / Texture
26
nzoth_3153603.blp
nzoth_3153604.blp
Image / Texture
24
war3mapimported/nzoth_3153604.blp

Double-click the file nzoth_3153604.blp:

nzoth_3153604.blp
Image / Texture
24
war3mapimported/nzoth_3153604.blp

Tick the box "Use Custom Path" and type in the correct path:

nzoth_3153604.blp
Image / Texture
24
nzoth_3153604.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp
nzoth_3153603.blp
Image / Texture
26
nzoth_3153603.blp
nzoth_3153604.blp
Image / Texture
24
nzoth_3153604.blp

Done, you have imported the file nzoth_3153604.blp.

Importing nzoth_3193490.blp

Now Click the "Import File" Button:

Next select 'nzoth_3193490.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp
nzoth_3153603.blp
Image / Texture
26
nzoth_3153603.blp
nzoth_3153604.blp
Image / Texture
24
nzoth_3153604.blp
nzoth_3193490.blp
Image / Texture
668
war3mapimported/nzoth_3193490.blp

Double-click the file nzoth_3193490.blp:

nzoth_3193490.blp
Image / Texture
668
war3mapimported/nzoth_3193490.blp

Tick the box "Use Custom Path" and type in the correct path:

nzoth_3193490.blp
Image / Texture
668
nzoth_3193490.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp
nzoth_3153603.blp
Image / Texture
26
nzoth_3153603.blp
nzoth_3153604.blp
Image / Texture
24
nzoth_3153604.blp
nzoth_3193490.blp
Image / Texture
668
nzoth_3193490.blp

Done, you have imported the file nzoth_3193490.blp.

Importing nzoth_3233688.blp

Now Click the "Import File" Button:

Next select 'nzoth_3233688.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp
nzoth_3153603.blp
Image / Texture
26
nzoth_3153603.blp
nzoth_3153604.blp
Image / Texture
24
nzoth_3153604.blp
nzoth_3193490.blp
Image / Texture
668
nzoth_3193490.blp
nzoth_3233688.blp
Image / Texture
529
war3mapimported/nzoth_3233688.blp

Double-click the file nzoth_3233688.blp:

nzoth_3233688.blp
Image / Texture
529
war3mapimported/nzoth_3233688.blp

Tick the box "Use Custom Path" and type in the correct path:

nzoth_3233688.blp
Image / Texture
529
nzoth_3233688.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp
nzoth_3153603.blp
Image / Texture
26
nzoth_3153603.blp
nzoth_3153604.blp
Image / Texture
24
nzoth_3153604.blp
nzoth_3193490.blp
Image / Texture
668
nzoth_3193490.blp
nzoth_3233688.blp
Image / Texture
529
nzoth_3233688.blp

Done, you have imported the file nzoth_3233688.blp.

Importing nzoth_fx.blp

Now Click the "Import File" Button:

Next select 'nzoth_fx.blp' in the folder which you extracted from the zip archive:

NZoth
nzoth.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
ember_offset_grey.blp
genericglow_alpha_128.blp
nzoth.blp
nzoth_3153598.blp
nzoth_3153599.blp
nzoth_3153603.blp
nzoth_3153604.blp
nzoth_3193490.blp
nzoth_3233688.blp
nzoth_fx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp
nzoth_3153603.blp
Image / Texture
26
nzoth_3153603.blp
nzoth_3153604.blp
Image / Texture
24
nzoth_3153604.blp
nzoth_3193490.blp
Image / Texture
668
nzoth_3193490.blp
nzoth_3233688.blp
Image / Texture
529
nzoth_3233688.blp
nzoth_fx.blp
Image / Texture
3,204
war3mapimported/nzoth_fx.blp

Double-click the file nzoth_fx.blp:

nzoth_fx.blp
Image / Texture
3,204
war3mapimported/nzoth_fx.blp

Tick the box "Use Custom Path" and type in the correct path:

nzoth_fx.blp
Image / Texture
3,204
nzoth_fx.blp

The file has been properly added to the map archive:

nzoth.mdx
Model
4,009
war3mapimported/nzoth.mdx
7fx_alphamask_glow.blp
Image / Texture
32
7fx_alphamask_glow.blp
7fx_alphamask_glow_redoverbright.blp
Image / Texture
29
7fx_alphamask_glow_redoverbright.blp
7fx_desat_ghostly_fire_wrapfull_a2.blp
Image / Texture
189
7fx_desat_ghostly_fire_wrapfull_a2.blp
armorreflect6.blp
Image / Texture
8
armorreflect6.blp
ember_offset_grey.blp
Image / Texture
3
ember_offset_grey.blp
genericglow_alpha_128.blp
Image / Texture
18
genericglow_alpha_128.blp
nzoth.blp
Image / Texture
2,642
nzoth.blp
nzoth_3153598.blp
Image / Texture
82
nzoth_3153598.blp
nzoth_3153599.blp
Image / Texture
68
nzoth_3153599.blp
nzoth_3153603.blp
Image / Texture
26
nzoth_3153603.blp
nzoth_3153604.blp
Image / Texture
24
nzoth_3153604.blp
nzoth_3193490.blp
Image / Texture
668
nzoth_3193490.blp
nzoth_3233688.blp
Image / Texture
529
nzoth_3233688.blp
nzoth_fx.blp
Image / Texture
3,204
nzoth_fx.blp

Done, you have imported the file nzoth_fx.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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