Name | Type | is_array | initial_value |
AdinaButton | button | Yes | |
AdinaDialog | dialog | No | |
b | boolean | No | |
Bonus_Ability | abilcode | Yes | |
Bonus_Number | integer | No | |
Bonus_Stats | integer | Yes | |
Bonus_Type | integer | No | |
ButtonRebel | button | Yes | |
d | destructable | No | |
d2 | destructable | No | |
DemigodButton | button | Yes | |
DemigodDialog | dialog | No | |
Dialog | dialog | No | |
Dialog2 | dialog | No | |
DialogButton | button | Yes | |
DialogButton2 | button | No | |
Dialogend1 | button | No | |
Dialogend2 | button | No | |
dt | destructablecode | No | |
dt2 | destructablecode | No | |
Familyquest | quest | No | |
g | group | No | |
Godsbutton | button | Yes | |
Godsdialog | dialog | No | |
Guardbutton | button | Yes | |
guardbutton | button | Yes | |
Guardtalk | dialog | No | |
Guild | quest | Yes | |
Hakonbutton | button | Yes | |
Hakondialog | dialog | No | |
Highmagebutton | button | Yes | |
Highmagedialog | dialog | Yes | |
i | integer | No | |
i2 | integer | No | |
i3 | integer | No | |
IInventory_Vision | item | No | |
Inventory_Ability | abilcode | No | |
Inventory_Border | destructable | Yes | |
Inventory_Button | destructablecode | Yes | |
Inventory_ButtonNumber | integer | No | |
Inventory_Camera | camerasetup | Yes | |
Inventory_Hashtable | hashtable | No | |
Inventory_Hero | unit | Yes | |
Inventory_ItemNumber | integer | No | |
Inventory_ItemType | itemcode | Yes | |
Inventory_Players | force | No | |
Inventory_Rect | rect | No | |
Inventory_Stop | unit | No | |
Inventory_Timer | timer | No | |
InvokeGods | quest | Yes | |
KingButton | button | Yes | |
KingDialog | dialog | Yes | |
Komnarbutton | button | Yes | |
Komnardialog | dialog | No | |
komnarquest | quest | No | |
MageButton | button | Yes | |
Magebutton2 | button | Yes | |
Magecontinue | dialog | No | |
MageDialog | dialog | No | |
Malcombutton | button | Yes | |
MalcomDIalog | dialog | No | |
MarvinButton | button | Yes | |
MarvinDialog | dialog | No | |
Monasterybutton | button | Yes | |
Monasterydialog | dialog | No | |
p | player | No | |
P2G | force | Yes | |
Palabutton | button | Yes | |
Paladialog | dialog | No | |
ProphetButton | button | Yes | |
ProphetDialog | dialog | No | |
PSAnglePlus | real | Yes | |
PSCaster | unit | Yes | |
PSCount | integer | No | |
PSHas | boolean | Yes | |
PSHeight | real | Yes | |
PSIndex | integer | No | |
PSInteger | integer | No | |
PSLastRecycled | integer | No | |
PSMax | integer | No | |
PSPhoenixGroup | group | Yes | |
PSReached | boolean | Yes | |
PSRecycledList | integer | Yes | |
PSTimer | real | Yes | |
PWAngle | real | Yes | |
PWCaster | unit | Yes | |
PWCasterPoint | location | Yes | |
PWCount | integer | No | |
PWDamage | real | Yes | |
PWDistance | real | Yes | |
PWDMGGroup | group | Yes | |
PWHas | boolean | Yes | |
PWIndex | integer | No | |
PWInteger | integer | No | |
PWLastRecycled | integer | No | |
PWMax | integer | No | |
PWMaxDistance | real | Yes | |
PWPhoenix | unit | Yes | |
PWRecycledList | integer | Yes | |
PWTargetPoint | location | Yes | |
Question1 | dialog | No | |
Question1Button | button | Yes | |
Question2 | dialog | No | |
Question2Button | button | Yes | |
Question3 | dialog | No | |
Question3Button | button | Yes | |
r | real | No | |
Rakellabutton | button | Yes | |
RakellaDialog | dialog | No | |
Rebelbutton | button | Yes | |
Rebeldialog | dialog | No | |
REbelLeadrdialog | dialog | No | |
rect | rect | No | |
s | string | No | |
TB_dummygrp | group | No | |
TB_dummygrp2 | group | No | |
TB_temppoint1 | location | No | |
TB_temppoint2 | location | No | |
TB_x | real | No | |
TempGroup | group | No | |
TempInt | integer | No | |
TempInt2 | integer | No | |
TempLoc | location | No | |
TempLoc2 | location | No | |
TempLoc3 | location | No | |
TempLocPW | location | No | |
TempReal | real | No | |
TempReal2 | real | No | |
TempUnit | unit | No | |
TempUnit2 | unit | No | |
ToignarButton | button | Yes | |
ToignarDialog | dialog | No | |
u | unit | No | |
x | real | No | |
x2 | real | No | |
Xianbutton | button | No | |
XianDialog | dialog | No | |
y | real | No | |
y2 | real | No | |
zLoc | location | No |
XXXXXXXXXXXXXXXXXXXXXXX
X X
X Inventory Extension X
X by D4RK_G4ND4LF X
X 18.08.2010 X
X X
XXXXXXXXXXXXXXXXXXXXXXX
This system provides an inventory extension for every hero with an unlimited number of slots and up to 8190 item types.
Also you can choose between Ud/Orc/Ne/Hu-inventory tiles.
How to import:
1. open this map
2. open your map
3. export/import abilites or create them manually
4. either create variables maunally (save)
or enable "Automatically create unknown variables while pasting trigger data"
at "File - Preferences - General" (not save because it is bugged sometimes)
5. Copy and paste the trigger folder (you can switch between maps by clicking on "Window - your map"
6. Enable eventually deactivated functions/triggers
7. Check if ability data got copied correctly, else enter them manually
8. Enter item data for your items
9. Create camera object
Item Setup:
0/i: Number of stat modifications
1/i: Type of stat modification
2/i: Ammount of added stats
3/i: Type of stat modification
4/i: Ammount of added stats
....
Note:
If you want to store the items only just delete everything with "Bonus" in its name or related to it.
Bonus types and their indices:
0: Armor
1: Damage
2: Attackspeed
3: Hitpoints
4: Manapoints
5: Strength
6: Agility
7: Intelligence
8: Movespeed