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How to import Succubus (Reforged)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Succubus (Reforged) of the bundle Succubus (Reforged). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Succubus (Reforged).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Succubus (Reforged)
SuccubusFix.mdx
Demoness_Wings_Diffuse.tif_baked.tga
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
VileTormentor_Corpse_Diffuse.tif_baked.tga

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing SuccubusFix.mdx

Now Click the "Import File" Button:

Next select 'SuccubusFix.mdx' in the folder which you extracted from the zip archive:

Succubus (Reforged)
SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
VileTormentor_Corpse_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx

Done, you have imported the file SuccubusFix.mdx.

Importing Demoness_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Demoness_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Succubus (Reforged)
SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
VileTormentor_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
war3mapimported/Demoness_Main_Diffuse.tif_baked.tga

Double-click the file Demoness_Main_Diffuse.tif_baked.tga:

Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
war3mapimported/Demoness_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga

Done, you have imported the file Demoness_Main_Diffuse.tif_baked.tga.

Importing Demoness_Main_Emissive.blp

Now Click the "Import File" Button:

Next select 'Demoness_Main_Emissive.blp' in the folder which you extracted from the zip archive:

Succubus (Reforged)
SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
VileTormentor_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Image / Texture
23
war3mapimported/Demoness_Main_Emissive.blp

Double-click the file Demoness_Main_Emissive.blp:

Demoness_Main_Emissive.blp
Image / Texture
23
war3mapimported/Demoness_Main_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

Demoness_Main_Emissive.blp
Image / Texture
23
Demoness_Main_Emissive.blp

The file has been properly added to the map archive:

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Image / Texture
23
Demoness_Main_Emissive.blp

Done, you have imported the file Demoness_Main_Emissive.blp.

Importing Demoness_Weapon_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Demoness_Weapon_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Succubus (Reforged)
SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
VileTormentor_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Image / Texture
23
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Demoness_Weapon_Diffuse.tif_baked.tga

Double-click the file Demoness_Weapon_Diffuse.tif_baked.tga:

Demoness_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Demoness_Weapon_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Demoness_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Weapon_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Image / Texture
23
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Weapon_Diffuse.tif_baked.tga

Done, you have imported the file Demoness_Weapon_Diffuse.tif_baked.tga.

Importing Demoness_Weapon_Emissive.blp

Now Click the "Import File" Button:

Next select 'Demoness_Weapon_Emissive.blp' in the folder which you extracted from the zip archive:

Succubus (Reforged)
SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
VileTormentor_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Image / Texture
23
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Image / Texture
23
war3mapimported/Demoness_Weapon_Emissive.blp

Double-click the file Demoness_Weapon_Emissive.blp:

Demoness_Weapon_Emissive.blp
Image / Texture
23
war3mapimported/Demoness_Weapon_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

Demoness_Weapon_Emissive.blp
Image / Texture
23
Demoness_Weapon_Emissive.blp

The file has been properly added to the map archive:

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Image / Texture
23
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Image / Texture
23
Demoness_Weapon_Emissive.blp

Done, you have imported the file Demoness_Weapon_Emissive.blp.

Importing Demoness_Wings_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Demoness_Wings_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Succubus (Reforged)
SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
VileTormentor_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Image / Texture
23
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Image / Texture
23
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Demoness_Wings_Diffuse.tif_baked.tga

Double-click the file Demoness_Wings_Diffuse.tif_baked.tga:

Demoness_Wings_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Demoness_Wings_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Demoness_Wings_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Wings_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Image / Texture
23
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Image / Texture
23
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Wings_Diffuse.tif_baked.tga

Done, you have imported the file Demoness_Wings_Diffuse.tif_baked.tga.

Importing VileTormentor_Corpse_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'VileTormentor_Corpse_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Succubus (Reforged)
SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
VileTormentor_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Image / Texture
23
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Image / Texture
23
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Wings_Diffuse.tif_baked.tga
VileTormentor_Corpse_Diffuse.tif_baked.tga
Image / Texture
4,096
war3mapimported/VileTormentor_Corpse_Diffuse.tif_baked.tga

Double-click the file VileTormentor_Corpse_Diffuse.tif_baked.tga:

VileTormentor_Corpse_Diffuse.tif_baked.tga
Image / Texture
4,096
war3mapimported/VileTormentor_Corpse_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

VileTormentor_Corpse_Diffuse.tif_baked.tga
Image / Texture
4,096
VileTormentor_Corpse_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

SuccubusFix.mdx
Model
1,158
war3mapimported/SuccubusFix.mdx
Demoness_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Demoness_Main_Diffuse.tif_baked.tga
Demoness_Main_Emissive.blp
Image / Texture
23
Demoness_Main_Emissive.blp
Demoness_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Weapon_Diffuse.tif_baked.tga
Demoness_Weapon_Emissive.blp
Image / Texture
23
Demoness_Weapon_Emissive.blp
Demoness_Wings_Diffuse.tif_baked.tga
Image / Texture
1,024
Demoness_Wings_Diffuse.tif_baked.tga
VileTormentor_Corpse_Diffuse.tif_baked.tga
Image / Texture
4,096
VileTormentor_Corpse_Diffuse.tif_baked.tga

Done, you have imported the file VileTormentor_Corpse_Diffuse.tif_baked.tga.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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