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How to import Summoner Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Summoner Portrait of the bundle Summoner Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Wyvaers Units.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Summoner Portrait
Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Wyaver_Skull_Emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Wy'ver Summoner_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Wy'ver Summoner_Portrait.mdx' in the folder which you extracted from the zip archive:

Summoner Portrait
Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Wyaver_Skull_Emissive.dds

The file has been properly added to the map archive:

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx

Done, you have imported the file Wy'ver Summoner_Portrait.mdx.

Importing Wyaver_Acolyte_MainDiffuse.dds

Now Click the "Import File" Button:

Next select 'Wyaver_Acolyte_MainDiffuse.dds' in the folder which you extracted from the zip archive:

Summoner Portrait
Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Wyaver_Skull_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
war3mapimported/Wyaver_Acolyte_MainDiffuse.dds

Double-click the file Wyaver_Acolyte_MainDiffuse.dds:

Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
war3mapimported/Wyaver_Acolyte_MainDiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds

The file has been properly added to the map archive:

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds

Done, you have imported the file Wyaver_Acolyte_MainDiffuse.dds.

Importing Wyaver_Acolyte_Pauldron_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Wyaver_Acolyte_Pauldron_Diffuse.dds' in the folder which you extracted from the zip archive:

Summoner Portrait
Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Wyaver_Skull_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
war3mapimported/Wyaver_Acolyte_Pauldron_Diffuse.dds

Double-click the file Wyaver_Acolyte_Pauldron_Diffuse.dds:

Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
war3mapimported/Wyaver_Acolyte_Pauldron_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
Wyaver_Acolyte_Pauldron_Diffuse.dds

The file has been properly added to the map archive:

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
Wyaver_Acolyte_Pauldron_Diffuse.dds

Done, you have imported the file Wyaver_Acolyte_Pauldron_Diffuse.dds.

Importing Wyaver_MainBone_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Wyaver_MainBone_Diffuse.dds' in the folder which you extracted from the zip archive:

Summoner Portrait
Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Wyaver_Skull_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Image / Texture
171
war3mapimported/Wyaver_MainBone_Diffuse.dds

Double-click the file Wyaver_MainBone_Diffuse.dds:

Wyaver_MainBone_Diffuse.dds
Image / Texture
171
war3mapimported/Wyaver_MainBone_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Wyaver_MainBone_Diffuse.dds
Image / Texture
171
Wyaver_MainBone_Diffuse.dds

The file has been properly added to the map archive:

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Image / Texture
171
Wyaver_MainBone_Diffuse.dds

Done, you have imported the file Wyaver_MainBone_Diffuse.dds.

Importing Wyaver_MainBone_Emissive.dds

Now Click the "Import File" Button:

Next select 'Wyaver_MainBone_Emissive.dds' in the folder which you extracted from the zip archive:

Summoner Portrait
Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Wyaver_Skull_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Image / Texture
171
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Image / Texture
171
war3mapimported/Wyaver_MainBone_Emissive.dds

Double-click the file Wyaver_MainBone_Emissive.dds:

Wyaver_MainBone_Emissive.dds
Image / Texture
171
war3mapimported/Wyaver_MainBone_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Wyaver_MainBone_Emissive.dds
Image / Texture
171
Wyaver_MainBone_Emissive.dds

The file has been properly added to the map archive:

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Image / Texture
171
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Image / Texture
171
Wyaver_MainBone_Emissive.dds

Done, you have imported the file Wyaver_MainBone_Emissive.dds.

Importing Wyaver_Skull_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Wyaver_Skull_Diffuse.dds' in the folder which you extracted from the zip archive:

Summoner Portrait
Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Wyaver_Skull_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Image / Texture
171
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Image / Texture
171
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Image / Texture
1,365
war3mapimported/Wyaver_Skull_Diffuse.dds

Double-click the file Wyaver_Skull_Diffuse.dds:

Wyaver_Skull_Diffuse.dds
Image / Texture
1,365
war3mapimported/Wyaver_Skull_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Wyaver_Skull_Diffuse.dds
Image / Texture
1,365
Wyaver_Skull_Diffuse.dds

The file has been properly added to the map archive:

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Image / Texture
171
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Image / Texture
171
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Image / Texture
1,365
Wyaver_Skull_Diffuse.dds

Done, you have imported the file Wyaver_Skull_Diffuse.dds.

Importing Wyaver_Skull_Emissive.dds

Now Click the "Import File" Button:

Next select 'Wyaver_Skull_Emissive.dds' in the folder which you extracted from the zip archive:

Summoner Portrait
Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Wyaver_Skull_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Image / Texture
171
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Image / Texture
171
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Image / Texture
1,365
Wyaver_Skull_Diffuse.dds
Wyaver_Skull_Emissive.dds
Image / Texture
1,365
war3mapimported/Wyaver_Skull_Emissive.dds

Double-click the file Wyaver_Skull_Emissive.dds:

Wyaver_Skull_Emissive.dds
Image / Texture
1,365
war3mapimported/Wyaver_Skull_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Wyaver_Skull_Emissive.dds
Image / Texture
1,365
Wyaver_Skull_Emissive.dds

The file has been properly added to the map archive:

Wy'ver Summoner_Portrait.mdx
Model
688
war3mapimported/Wy'ver Summoner_Portrait.mdx
Wyaver_Acolyte_MainDiffuse.dds
Image / Texture
683
Wyaver_Acolyte_MainDiffuse.dds
Wyaver_Acolyte_Pauldron_Diffuse.dds
Image / Texture
171
Wyaver_Acolyte_Pauldron_Diffuse.dds
Wyaver_MainBone_Diffuse.dds
Image / Texture
171
Wyaver_MainBone_Diffuse.dds
Wyaver_MainBone_Emissive.dds
Image / Texture
171
Wyaver_MainBone_Emissive.dds
Wyaver_Skull_Diffuse.dds
Image / Texture
1,365
Wyaver_Skull_Diffuse.dds
Wyaver_Skull_Emissive.dds
Image / Texture
1,365
Wyaver_Skull_Emissive.dds

Done, you have imported the file Wyaver_Skull_Emissive.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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