Reviewer's verdict:
Ok, upon further inspection I can assure everyone that model works perfectly fine. All attachment points and animations are there and filesize is nice. There already was a model of Ner'Zul's animated armor. It was made with Paladin's animations and I like this one more because this animation set is way more fitting.
However I don't think that I would like to rate it anything other than 3 stars at the moment. Yep, it's a good model, a pretty simple and successful edit but there is still a room for improvements. First and foremost - particle effects. They are.. Kinda uninspired. I myself prefer making effects to making meshes, so i might be way too critical about it, but those clouds and purple darkness things just look messy and generic. I'd even say that the model would be better off without them coz right now they are just not worth spamming player's eye with so much going on on the screen. I would suggest you to rethink particle effects and try putting more thought into them. Imagine this guy fully buffed: with auras, orb effects, bloodlust and other shit. And now imagine a player desperately trying to visually address the effects on this model. And they also kinda stack up with his team-glow which makes it even messier. If effects were at least cool.
Also keep in mind that in WC3 undead dissipate animations don't have hero's body lifted up. It would also make more sense here like if *the evil spirit leaves the armor* or something.
P.S. I will get to the orc version later. That model is still a blast of creativity and neat execution.