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How to import Twilight Lord Kelris <HD Orc Model>

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Twilight Lord Kelris <HD Orc Model> of the bundle Twilight Lord Kelris <HD Orc Model>. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Twilight Lord Kelris HD Orc Model.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Twilight Lord Kelris HD Orc Model
Sleepwalker_Body.blp
Orc_Male_Jewerly.blp
Sleepwalker_hair00_04_hd.blp
shoulder_robe_c_01purple.blp
RodSleepwalker1.blp
RodSleepwalker2.blp
sleepwalkerKelris.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing sleepwalkerKelris.mdx

Now Click the "Import File" Button:

Next select 'sleepwalkerKelris.mdx' in the folder which you extracted from the zip archive:

Twilight Lord Kelris HD Orc Model
sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Sleepwalker_hair00_04_hd.blp

The file has been properly added to the map archive:

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx

Done, you have imported the file sleepwalkerKelris.mdx.

Importing Orc_Male_Jewerly.blp

Now Click the "Import File" Button:

Next select 'Orc_Male_Jewerly.blp' in the folder which you extracted from the zip archive:

Twilight Lord Kelris HD Orc Model
sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Sleepwalker_hair00_04_hd.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
war3mapimported/Orc_Male_Jewerly.blp

Double-click the file Orc_Male_Jewerly.blp:

Orc_Male_Jewerly.blp
Image / Texture
577
war3mapimported/Orc_Male_Jewerly.blp

Tick the box "Use Custom Path" and type in the correct path:

Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp

The file has been properly added to the map archive:

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp

Done, you have imported the file Orc_Male_Jewerly.blp.

Importing RodSleepwalker1.blp

Now Click the "Import File" Button:

Next select 'RodSleepwalker1.blp' in the folder which you extracted from the zip archive:

Twilight Lord Kelris HD Orc Model
sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Sleepwalker_hair00_04_hd.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
Image / Texture
67
war3mapimported/RodSleepwalker1.blp

Double-click the file RodSleepwalker1.blp:

RodSleepwalker1.blp
Image / Texture
67
war3mapimported/RodSleepwalker1.blp

Tick the box "Use Custom Path" and type in the correct path:

RodSleepwalker1.blp
Image / Texture
67
RodSleepwalker1.blp

The file has been properly added to the map archive:

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
Image / Texture
67
RodSleepwalker1.blp

Done, you have imported the file RodSleepwalker1.blp.

Importing RodSleepwalker2.blp

Now Click the "Import File" Button:

Next select 'RodSleepwalker2.blp' in the folder which you extracted from the zip archive:

Twilight Lord Kelris HD Orc Model
sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Sleepwalker_hair00_04_hd.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
Image / Texture
67
RodSleepwalker1.blp
RodSleepwalker2.blp
Image / Texture
10
war3mapimported/RodSleepwalker2.blp

Double-click the file RodSleepwalker2.blp:

RodSleepwalker2.blp
Image / Texture
10
war3mapimported/RodSleepwalker2.blp

Tick the box "Use Custom Path" and type in the correct path:

RodSleepwalker2.blp
Image / Texture
10
RodSleepwalker2.blp

The file has been properly added to the map archive:

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
Image / Texture
67
RodSleepwalker1.blp
RodSleepwalker2.blp
Image / Texture
10
RodSleepwalker2.blp

Done, you have imported the file RodSleepwalker2.blp.

Importing shoulder_robe_c_01purple.blp

Now Click the "Import File" Button:

Next select 'shoulder_robe_c_01purple.blp' in the folder which you extracted from the zip archive:

Twilight Lord Kelris HD Orc Model
sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Sleepwalker_hair00_04_hd.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
Image / Texture
67
RodSleepwalker1.blp
RodSleepwalker2.blp
Image / Texture
10
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Image / Texture
7
war3mapimported/shoulder_robe_c_01purple.blp

Double-click the file shoulder_robe_c_01purple.blp:

shoulder_robe_c_01purple.blp
Image / Texture
7
war3mapimported/shoulder_robe_c_01purple.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_robe_c_01purple.blp
Image / Texture
7
shoulder_robe_c_01purple.blp

The file has been properly added to the map archive:

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
Image / Texture
67
RodSleepwalker1.blp
RodSleepwalker2.blp
Image / Texture
10
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Image / Texture
7
shoulder_robe_c_01purple.blp

Done, you have imported the file shoulder_robe_c_01purple.blp.

Importing Sleepwalker_Body.blp

Now Click the "Import File" Button:

Next select 'Sleepwalker_Body.blp' in the folder which you extracted from the zip archive:

Twilight Lord Kelris HD Orc Model
sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Sleepwalker_hair00_04_hd.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
Image / Texture
67
RodSleepwalker1.blp
RodSleepwalker2.blp
Image / Texture
10
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Image / Texture
7
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Image / Texture
1,061
war3mapimported/Sleepwalker_Body.blp

Double-click the file Sleepwalker_Body.blp:

Sleepwalker_Body.blp
Image / Texture
1,061
war3mapimported/Sleepwalker_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Sleepwalker_Body.blp
Image / Texture
1,061
Sleepwalker_Body.blp

The file has been properly added to the map archive:

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
Image / Texture
67
RodSleepwalker1.blp
RodSleepwalker2.blp
Image / Texture
10
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Image / Texture
7
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Image / Texture
1,061
Sleepwalker_Body.blp

Done, you have imported the file Sleepwalker_Body.blp.

Importing Sleepwalker_hair00_04_hd.blp

Now Click the "Import File" Button:

Next select 'Sleepwalker_hair00_04_hd.blp' in the folder which you extracted from the zip archive:

Twilight Lord Kelris HD Orc Model
sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Sleepwalker_hair00_04_hd.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
Image / Texture
67
RodSleepwalker1.blp
RodSleepwalker2.blp
Image / Texture
10
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Image / Texture
7
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Image / Texture
1,061
Sleepwalker_Body.blp
Sleepwalker_hair00_04_hd.blp
Image / Texture
217
war3mapimported/Sleepwalker_hair00_04_hd.blp

Double-click the file Sleepwalker_hair00_04_hd.blp:

Sleepwalker_hair00_04_hd.blp
Image / Texture
217
war3mapimported/Sleepwalker_hair00_04_hd.blp

Tick the box "Use Custom Path" and type in the correct path:

Sleepwalker_hair00_04_hd.blp
Image / Texture
217
Sleepwalker_hair00_04_hd.blp

The file has been properly added to the map archive:

sleepwalkerKelris.mdx
Model
20,981
war3mapimported/sleepwalkerKelris.mdx
Orc_Male_Jewerly.blp
Image / Texture
577
Orc_Male_Jewerly.blp
RodSleepwalker1.blp
Image / Texture
67
RodSleepwalker1.blp
RodSleepwalker2.blp
Image / Texture
10
RodSleepwalker2.blp
shoulder_robe_c_01purple.blp
Image / Texture
7
shoulder_robe_c_01purple.blp
Sleepwalker_Body.blp
Image / Texture
1,061
Sleepwalker_Body.blp
Sleepwalker_hair00_04_hd.blp
Image / Texture
217
Sleepwalker_hair00_04_hd.blp

Done, you have imported the file Sleepwalker_hair00_04_hd.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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