- Joined
- Nov 2, 2004
- Messages
- 1,807
I might delete this later lol.
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![]() The hero strikes with such force that he damages multiple enemies. | ![]() The hero strikes with such force that he stuns the target. |
![]() Deals damage to and slows the movement speed and attack rate of nearby enemy land units. | ![]() Slams the ground, stunning and damaging nearby enemy land units. |
![]() Gives additional armor to nearby friendly units. | ![]() Increases the movement speed and attack rate of nearby friendly units. |
![]() Requires Level 6 Gives nearby friendly units bonus attack damage. | ![]() Requires Level 6 Reduces attack damage of nearby enemy units. |
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![]() Hurls a fiery ball that damages and stuns a target enemy unit. | ![]() Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. |
![]() Turns a target enemy unit into a sheep. The targeted unit retains its hit points and armor, but cannot attack. | ![]() Teleports the hero behind a target enemy unit and briefly increases movement speed. |
![]() Gives additional mana regeneration to nearby friendly units. | ![]() Gives a percent chance to avoid attacks. |
![]() Requires Level 6 Calls down freezing ice shard waves; each wave deals damage to units in an area. | ![]() Requires Level 6 Increases movement speed. |
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![]() ![]() Requires Lumber Mill | ![]() ![]() Requires Lumber Mill |
![]() ![]() Requires Blacksmith, Stables | ![]() ![]() Requires Blacksmith, Kennel |
![]() Requires Lumber Mill, Blacksmith | ![]() ![]() Requires Lumber Mill, Blacksmith |
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1 | ![]() Increases the amount of lumber that Peasants can carry. | ![]() Increases the amount of gold that Peons can carry. |
2 | ![]() Requires Blacksmith Further increases the amount of lumber that Peasants can carry. | ![]() Requires Blacksmith Further increases the amount of gold that Peons can carry. |
1 | ![]() Increases the armor and hit points of Human buildings. | ![]() Decreases repair cost and time. |
2 | ![]() Requires Blacksmith Further increases the armor and hit points of Human buildings. | ![]() Requires Blacksmith Further decreases repair cost and time. |
![]() ![]() Requires Lumber Mill | ![]() ![]() Requires Lumber Mill |
1 | ![]() Increases the attack damage of Footmen and Knights. | ![]() Increases the attack damage of Grunts and Raiders. |
2 | ![]() Further increases the attack damage of Footmen and Knights. | ![]() Further increases the attack damage of Grunts and Raiders. |
1 | Increases the armor of Footmen, Crossbowmen and Knights. | Increases the armor of Grunts, Spearmen and Raiders. |
2 | Further increases the armor of Footmen, Crossbowmen and Knights. | Further increases the armor of Grunts, Spearmen and Raiders. |
1 | Requires Lumber Mill Increases the ranged attack damage of Crossbowmen. | Requires Lumber Mill Increases the ranged attack damage of Spearmen. |
2 | Requires Lumber Mill Further increases the ranged attack damage of Crossbowmen. | Requires Lumber Mill Further increases the ranged attack damage of Spearmen. |
![]() ![]() Requires Lumber Mill | ![]() ![]() Requires Lumber Mill |
1 | ![]() Increases the movement speed of Knights. | Increases the movement speed of Raiders. |
2 | ![]() Requires Blacksmith Further increases the movement speed of Knights. | Requires Blacksmith Further increases the movement speed of Raiders. |
![]() ![]() Requires Lumber Mill | ![]() ![]() Requires Lumber Mill |
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![]() Heals a target friendly non-mechanical wounded unit. | Raises a skeleton from a corpse. |
![]() Requires Cleric Adept Training Reveals the area of the map that it is cast upon. Also reveals invisible units. | ![]() Requires Necrolyte Adept Training Reveals the area of the map that it is cast upon. Also reveals invisible units. |
![]() Requires Cleric Master Training Makes a unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible. | ![]() Requires Necrolyte Master Training Makes a target unit invulnerable, at the cost of half the unit's hit points. |
![]() ![]() Requires Conjuring Tower | ![]() ![]() Requires Doom Tower |
![]() Summons a poisonous scorpion. | ![]() Summons a poisonous spider. |
![]() Requires Conjurer Adept Training Calls down waves of fire that damage units in an area. | ![]() Requires Warlock Adept Training Creates a moving poisonous cloud, dealing damage to units and buildings. |
![]() Requires Conjurer Master Training Summons a water elemental. | ![]() Requires Warlock Master Training Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage until it dies. Upon its death, a great Demon will spawn from its corpse. Cannot be dispelled or cancelled. |
1 | ![]() Increases Clerics' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Far Sight. | ![]() Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Dark Vision. |
2 | ![]() Requires Blacksmith Increases Clerics' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Invisibility. | ![]() Requires Blacksmith Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Unholy Armor. |
1 | ![]() Requires Conjuring Tower Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Rain of Fire. | ![]() Requires Doom Tower Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Poison Cloud. |
2 | ![]() Requires Blacksmith, Conjuring Tower Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Water Elemental. | ![]() Requires Blacksmith, Doom Tower Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Doom Guard. |
![]() ![]() Requires Blacksmith Replenishes mana and life. | ![]() ![]() Requires Blacksmith Creates corpses. |
![]() Causes Scorpions' Poison Sting to slow enemy movement. | ![]() Causes Spiders' Poison Sting to slow enemy attack rate. |
![]() Increases the attack rate of Footmen, Crossbowmen and Knights. | ![]() Increases the health regeneration of Grunts, Spearmen and Raiders. |
![]() Requires Church Gives Humans the ability to see further. | ![]() Requires Temple Gives Orcs the ability to see as far at night as they do during the day. |
![]() Requires Church Increases Clerics' mana capacity and mana regeneration rate. | ![]() Requires Temple Increases the duration of raised Skeleton Warriors. |
Username | Usage | Resource |
AndrewOverload519 | Human Catapult | Human Catapult |
DREADMAN | Slime Minion Slime Monstrosity | SwampHorribleSlime SwampSlime ALT |
JetFangInferno | Poison Cloud | CloudOfFog |
Tauer | Apprentice Assassin Champion Chieftain | Khadgar GaronaHalforcen Anduin Lothar (edited) Orgrim Doomhammer (edited) |
Ujimasa Hojo | Basis for model edits | Altar of Kings (Optimized) Altar of Storms (Optimized) Barracks (Human, Optimized) Blacksmith (Optimized) Farm (Human, Optimized) Footman (Optimized) Grunt (Optimized) Knight (Optimized) Mage (Human, Optimized) Necromancer (Optimized) Ogre (One-Headed, Optimized) Ogre (One-Headed Lord, Optimized) Peasant (Optimized) Raider (Optimized) Shaman (Optimized) Villager (Male, Optimized) Warlock (Optimized) |