• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Knightess in plate armor

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
A model for an rpg map, female knight in plate armor equipped with zweihander/scottish claymore-style sword with many handmade animations (except spell slam and spell, portrait talk).

Recommended:
Attack back anim 1.000 and hit on 0.600;
Attack speed - Slow;
Move speed - 200-250;
Run speed: >250;


All resourses belong to the authors:
1. Greatsword by RED;
2. Plate Armor Knight by Gluma;
3. Direfury's resourses: Wizards and Black Knight;
4. NarberalGammaUA - crusader helmet;
5. Liberator sword, Shield by Blood Raven;
6. Cute haircut from Cursed Royalty by tillinghast;


Update April 18th 2024:
NEW MODEL: New helmetless variation Iomedae (well, sort of) with my first ever made talk animation. Added Attack walk stand spin alternate anim;
RK_KNIGHTESS: Made previous new animations non-looping;

Upcoming update: Improvement of mesh for knightess with sword & shield;

Old Updates
UPDATE March 1st 2024:
New variation - Templar with big Shield by Blood Raven and edited helmet from Black Knight, with new animations of course!
Edit: Reanimated Stand 1,2 and improved stand cinematic, attack slam 1,2 now added better recover animation (previously she was swingint it like a light sabre)
UPDATE March 9th 2024:
Edit: Knightess in plate armor - attack 1-4, slam have animated cape now!
New variation - Knightess bastard.
UPDATE March 18th 2024:
New variation - Sword Sister, animations are made to look like Neverwinter Nights 1;
Liberator sword by Blood Raven was used for each hand.
UPDATE April 11th 2024:
Rogue Knightess sanity check and chainmail improvement - RK_Zweihander:
Remade Stand animations and Walk Alternate. Made upper body bulkier, less clipping for legs and sword.
Small update April 12th 2024:
Added roll, kick, changed walk alternate and death anim and sound (making original deaths for models)

Check out original Rogue Knightess Theme made by me!



Attack Slam reference
Contents

RK_Zweihander (Model)

WOTR Iomedae (Model)

Sword Sister (Model)

Female Knightess Bastard (Model)

Female Rogue Templar (Model)

Knightess in plate armor (Model)

Red Cross (Model)

Reviews
Em!
Em!
Ambitious but needs more work. Animations could be smoother and more natural, but that is an opinion. Some issues need addressing. Blood Raven has requested his work not be edited without permission, highlighted in red in the sword and kite...
Level 24
Joined
Mar 16, 2018
Messages
267
HEMA : 4/10
Swag : 10/10
Badonkers : plate/10
Waifu material : yes/10
Death by : Snu/Snu
And what does that means? Im basic in english slang
very cool, wish more people would make effort to animate their stuff
I want to put liveliness in animation too, like you do
I definitely see the femininity. It's one of those interior beauty types.
Then you noticed it? Under the mask
Honestly I applaud your restraint in making this a female knight with no obvious feminine qualities.

Also, a seriously impressive number of custom animations, man. Something about those Attacks is bugging me (too fast/jerky?), but you've really done a lot of work. Love that Walk cycle.
As they said "in rpg less armor on female body - provides more protection". I did double attack animations like Zealot from sc2 does but its Warcraft 3 and with high attack speed she definitely looks jerky, i suggest low speed but high damage like plate armor did in in Pillars of eternity.
Edit: If i wanted to create male variant i would put gorgeous Blademaster classic anims, that sword is really heavy for woman
yeah thats what i noticed too. Stand ready should not have attack animation
I wanted model to have parry/evade animations since Im bad in creating trigger i can imagine she protecc her from attacks
 
And what does that means? Im basic in english slang
☼ HEMA : 4/10
► "It is certain that, as far as my amateur-ish experience in Historical European Martial Arts is concerned, this character displays a very mediocre handling of swordswomanship which can be utterly ridiculous per moments (i.e. spinning). However I can admit few details which might be accidentally good & well within my expectations"

☼ Swag : 10/10
► "Despite the obvious faults in the combat design, this character proves a very fair amount of coolness, classiness, awesomeness, with a hint of puerile street thug genuine admiration"

☼ Badonkers : plate/10
► "I show, with humor and reference to another recent model called Mystic trickster, that her upper female mammal adult attributes are greatly hinted under the heavy plates providing protection, imagination and most importantly a very alluring appeal to historically passionate people as myself"

☼ Waifu material : yes/10
► "Following the preceding statements, if this character was real & within my presence it would be euphemistic to marry her gorgeous figure on the spot - assuming that my celibate person still hold any remaining of such christian culture. In any case, romantic relationship about this purely fictional knightess was immediately brought upon my very distracted & desperate mind"

☼ Death by : Snu/Snu
► "As a motherly-muscle-figure enthusiast like myself, I would gladly sacrifice the uniform bone structure of my pelvis under this fortress of flesh during long and numerous repeated fantasied intercourse with her suspectedly amazonian body ; all of this in a comical reference to Matt Groening's show Futurama."
 

Nyctaeus

Hosted Project: W3E
Level 19
Joined
Oct 16, 2021
Messages
199
Interesting approach to the eyes. Solid, detailed geometry work of reasonable topo density. I know it's mostly assembled from materials of other people, but it's still very solid assembly work with a lot of input from yourself. Why invent a wheel anew.

And the animations, man! Blyatiful! Definitely a spotlight of this one.
 
Level 24
Joined
Mar 16, 2018
Messages
267
Interesting approach to the eyes. Solid, detailed geometry work of reasonable topo density. I know it's mostly assembled from materials of other people, but it's still very solid assembly work with a lot of input from yourself. Why invent a wheel anew.

And the animations, man! Blyatiful! Definitely a spotlight of this one.
Thanks man!
Amazing! Could you add Team Glow in Portrait though?
Yes, later
 

Em!

Em!

Model Reviewer
Level 25
Joined
Jan 9, 2004
Messages
645
Ambitious but needs more work. Animations could be smoother and more natural, but that is an opinion. Some issues need addressing. Blood Raven has requested his work not be edited without permission, highlighted in red in the sword and kite description. You also need permission from NarberalGammaUA.

Once you fix these issues or argue for them, I will do another pass to see if I spot anything else that I did not catch this time.

Shared issues.
  • Clipping in almost every animation centered around the sword, shoulder pads, cloak, leg, and pelvis.
  • Death, Decay, & Dissipate. The right arm/hand appears glued to the head and stretches. The weapon mysteriously disappears.
  • Feet are clipping into the ground during most animations in some models
  • Models have no gut-mesh
  • No portrait backdrop
  • Site rules demand a collision sphere. I noticed an unnamed collision in only two models. Be careful if you created that in Magos. It may cause a bug with drag selection.
  • Fix sanity issues (Only Zweihander passes)
  • Attachments are not attached correctly for some models.
  • Noticeable shading issues in-game, untick unshaded on relevant materials such as the helmet.
  • Some models are dragged toward the center and down under during the Decay Flesh animation.

Female Knightess Bastard
  • Sword mysteriously disappears during death animations.
  • Stand Ready - 3 and 4 are attack animations?

Female Rogue Templar
  • Sword mysteriously disappears during Stand Cinematic
  • Animation twitches during Stand-Ready
 
Top