Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model WoW Lich King of the bundle WoW Lich King. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file WoW Lich King.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ArthasLichKing_Portrait.mdx
Now Click the "Import File" Button:
Next select 'ArthasLichKing_Portrait.mdx' in the folder which you extracted from the zip archive:
WoW Lich King
ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
FrostmourneFrost.blp
Sword_2H_Frostmourne_D_01Cape.blp
TOONSMOKE16.BLP
The file has been properly added to the map archive:
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
Done, you have imported the file ArthasLichKing_Portrait.mdx.
Importing ARTHASLICHKING_01.BLP
Now Click the "Import File" Button:
Next select 'ARTHASLICHKING_01.BLP' in the folder which you extracted from the zip archive:
WoW Lich King
ArthasLichKing_Portrait.mdx
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
FrostmourneFrost.blp
Sword_2H_Frostmourne_D_01Cape.blp
TOONSMOKE16.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
war3mapimported/ARTHASLICHKING_01.BLP
Double-click the file ARTHASLICHKING_01.BLP:
ARTHASLICHKING_01.BLP
Image / Texture
216
war3mapimported/ARTHASLICHKING_01.BLP
Tick the box "Use Custom Path" and type in the correct path:
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
The file has been properly added to the map archive:
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
Done, you have imported the file ARTHASLICHKING_01.BLP.
Importing ARTHASLICHKING_02.BLP
Now Click the "Import File" Button:
Next select 'ARTHASLICHKING_02.BLP' in the folder which you extracted from the zip archive:
WoW Lich King
ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
FrostmourneBlade.BLP
FrostmourneFrost.blp
Sword_2H_Frostmourne_D_01Cape.blp
TOONSMOKE16.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
Image / Texture
140
war3mapimported/ARTHASLICHKING_02.BLP
Double-click the file ARTHASLICHKING_02.BLP:
ARTHASLICHKING_02.BLP
Image / Texture
140
war3mapimported/ARTHASLICHKING_02.BLP
Tick the box "Use Custom Path" and type in the correct path:
ARTHASLICHKING_02.BLP
Image / Texture
140
ARTHASLICHKING_02.BLP
The file has been properly added to the map archive:
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
Image / Texture
140
ARTHASLICHKING_02.BLP
Done, you have imported the file ARTHASLICHKING_02.BLP.
Importing FrostmourneBlade.BLP
Now Click the "Import File" Button:
Next select 'FrostmourneBlade.BLP' in the folder which you extracted from the zip archive:
WoW Lich King
ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
FrostmourneFrost.blp
Sword_2H_Frostmourne_D_01Cape.blp
TOONSMOKE16.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
Image / Texture
140
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
Image / Texture
6
war3mapimported/FrostmourneBlade.BLP
Double-click the file FrostmourneBlade.BLP:
FrostmourneBlade.BLP
Image / Texture
6
war3mapimported/FrostmourneBlade.BLP
Tick the box "Use Custom Path" and type in the correct path:
FrostmourneBlade.BLP
Image / Texture
6
FrostmourneBlade.BLP
The file has been properly added to the map archive:
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
Image / Texture
140
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
Image / Texture
6
FrostmourneBlade.BLP
Done, you have imported the file FrostmourneBlade.BLP.
Importing FrostmourneFrost.blp
Now Click the "Import File" Button:
Next select 'FrostmourneFrost.blp' in the folder which you extracted from the zip archive:
WoW Lich King
ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
Sword_2H_Frostmourne_D_01Cape.blp
TOONSMOKE16.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
Image / Texture
140
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
Image / Texture
6
FrostmourneBlade.BLP
FrostmourneFrost.blp
Image / Texture
8
war3mapimported/FrostmourneFrost.blp
Double-click the file FrostmourneFrost.blp:
FrostmourneFrost.blp
Image / Texture
8
war3mapimported/FrostmourneFrost.blp
Tick the box "Use Custom Path" and type in the correct path:
FrostmourneFrost.blp
Image / Texture
8
FrostmourneFrost.blp
The file has been properly added to the map archive:
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
Image / Texture
140
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
Image / Texture
6
FrostmourneBlade.BLP
FrostmourneFrost.blp
Image / Texture
8
FrostmourneFrost.blp
Done, you have imported the file FrostmourneFrost.blp.
Importing Sword_2H_Frostmourne_D_01Cape.blp
Now Click the "Import File" Button:
Next select 'Sword_2H_Frostmourne_D_01Cape.blp' in the folder which you extracted from the zip archive:
WoW Lich King
ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
FrostmourneFrost.blp
Sword_2H_Frostmourne_D_01Cape.blp
TOONSMOKE16.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
Image / Texture
140
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
Image / Texture
6
FrostmourneBlade.BLP
FrostmourneFrost.blp
Image / Texture
8
FrostmourneFrost.blp
Sword_2H_Frostmourne_D_01Cape.blp
Image / Texture
47
war3mapimported/Sword_2H_Frostmourne_D_01Cape.blp
Double-click the file Sword_2H_Frostmourne_D_01Cape.blp:
Sword_2H_Frostmourne_D_01Cape.blp
Image / Texture
47
war3mapimported/Sword_2H_Frostmourne_D_01Cape.blp
Tick the box "Use Custom Path" and type in the correct path:
Sword_2H_Frostmourne_D_01Cape.blp
Image / Texture
47
Sword_2H_Frostmourne_D_01Cape.blp
The file has been properly added to the map archive:
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
Image / Texture
140
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
Image / Texture
6
FrostmourneBlade.BLP
FrostmourneFrost.blp
Image / Texture
8
FrostmourneFrost.blp
Sword_2H_Frostmourne_D_01Cape.blp
Image / Texture
47
Sword_2H_Frostmourne_D_01Cape.blp
Done, you have imported the file Sword_2H_Frostmourne_D_01Cape.blp.
Importing TOONSMOKE16.BLP
Now Click the "Import File" Button:
Next select 'TOONSMOKE16.BLP' in the folder which you extracted from the zip archive:
WoW Lich King
ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
FrostmourneFrost.blp
Sword_2H_Frostmourne_D_01Cape.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
Image / Texture
140
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
Image / Texture
6
FrostmourneBlade.BLP
FrostmourneFrost.blp
Image / Texture
8
FrostmourneFrost.blp
Sword_2H_Frostmourne_D_01Cape.blp
Image / Texture
47
Sword_2H_Frostmourne_D_01Cape.blp
TOONSMOKE16.BLP
Image / Texture
56
war3mapimported/TOONSMOKE16.BLP
Double-click the file TOONSMOKE16.BLP:
TOONSMOKE16.BLP
Image / Texture
56
war3mapimported/TOONSMOKE16.BLP
Tick the box "Use Custom Path" and type in the correct path:
TOONSMOKE16.BLP
Image / Texture
56
TOONSMOKE16.BLP
The file has been properly added to the map archive:
ArthasLichKing_Portrait.mdx
Model
460
war3mapimported/ArthasLichKing_Portrait.mdx
ARTHASLICHKING_01.BLP
Image / Texture
216
ARTHASLICHKING_01.BLP
ARTHASLICHKING_02.BLP
Image / Texture
140
ARTHASLICHKING_02.BLP
FrostmourneBlade.BLP
Image / Texture
6
FrostmourneBlade.BLP
FrostmourneFrost.blp
Image / Texture
8
FrostmourneFrost.blp
Sword_2H_Frostmourne_D_01Cape.blp
Image / Texture
47
Sword_2H_Frostmourne_D_01Cape.blp
TOONSMOKE16.BLP
Image / Texture
56
TOONSMOKE16.BLP
Done, you have imported the file TOONSMOKE16.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.