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How to import Zealot Final

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Zealot Final of the bundle Zealot Final. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zealot Final.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Zealot Final
Protoss Zealot.MDX
TerranSmoke3.blp
ReaverSmoke2.blp
BlueGlow1.blp
Zealot1.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Protoss Zealot.MDX

Now Click the "Import File" Button:

Next select 'Protoss Zealot.MDX' in the folder which you extracted from the zip archive:

Zealot Final
Protoss Zealot.MDX
BlueGlow1.blp
ReaverSmoke2.blp
TerranSmoke3.blp
Zealot1.blp

The file has been properly added to the map archive:

Protoss Zealot.MDX
Model
49
war3mapimported/Protoss Zealot.MDX

Done, you have imported the file Protoss Zealot.MDX.

Importing BlueGlow1.blp

Now Click the "Import File" Button:

Next select 'BlueGlow1.blp' in the folder which you extracted from the zip archive:

Zealot Final
Protoss Zealot.MDX
BlueGlow1.blp
ReaverSmoke2.blp
TerranSmoke3.blp
Zealot1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Protoss Zealot.MDX
Model
49
war3mapimported/Protoss Zealot.MDX
BlueGlow1.blp
Image / Texture
12
war3mapimported/BlueGlow1.blp

Double-click the file BlueGlow1.blp:

BlueGlow1.blp
Image / Texture
12
war3mapimported/BlueGlow1.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp

The file has been properly added to the map archive:

Protoss Zealot.MDX
Model
49
war3mapimported/Protoss Zealot.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp

Done, you have imported the file BlueGlow1.blp.

Importing ReaverSmoke2.blp

Now Click the "Import File" Button:

Next select 'ReaverSmoke2.blp' in the folder which you extracted from the zip archive:

Zealot Final
Protoss Zealot.MDX
BlueGlow1.blp
ReaverSmoke2.blp
TerranSmoke3.blp
Zealot1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Protoss Zealot.MDX
Model
49
war3mapimported/Protoss Zealot.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ReaverSmoke2.blp
Image / Texture
12
war3mapimported/ReaverSmoke2.blp

Double-click the file ReaverSmoke2.blp:

ReaverSmoke2.blp
Image / Texture
12
war3mapimported/ReaverSmoke2.blp

Tick the box "Use Custom Path" and type in the correct path:

ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp

The file has been properly added to the map archive:

Protoss Zealot.MDX
Model
49
war3mapimported/Protoss Zealot.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp

Done, you have imported the file ReaverSmoke2.blp.

Importing TerranSmoke3.blp

Now Click the "Import File" Button:

Next select 'TerranSmoke3.blp' in the folder which you extracted from the zip archive:

Zealot Final
Protoss Zealot.MDX
BlueGlow1.blp
ReaverSmoke2.blp
TerranSmoke3.blp
Zealot1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Protoss Zealot.MDX
Model
49
war3mapimported/Protoss Zealot.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp

Double-click the file TerranSmoke3.blp:

TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp

Tick the box "Use Custom Path" and type in the correct path:

TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp

The file has been properly added to the map archive:

Protoss Zealot.MDX
Model
49
war3mapimported/Protoss Zealot.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp

Done, you have imported the file TerranSmoke3.blp.

Importing Zealot1.blp

Now Click the "Import File" Button:

Next select 'Zealot1.blp' in the folder which you extracted from the zip archive:

Zealot Final
Protoss Zealot.MDX
BlueGlow1.blp
ReaverSmoke2.blp
TerranSmoke3.blp
Zealot1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Protoss Zealot.MDX
Model
49
war3mapimported/Protoss Zealot.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
Zealot1.blp
Image / Texture
172
war3mapimported/Zealot1.blp

Double-click the file Zealot1.blp:

Zealot1.blp
Image / Texture
172
war3mapimported/Zealot1.blp

Tick the box "Use Custom Path" and type in the correct path:

Zealot1.blp
Image / Texture
172
Zealot1.blp

The file has been properly added to the map archive:

Protoss Zealot.MDX
Model
49
war3mapimported/Protoss Zealot.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
Zealot1.blp
Image / Texture
172
Zealot1.blp

Done, you have imported the file Zealot1.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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