- Joined
- Nov 9, 2006
- Messages
- 2,559
There's too much non-standard melee stuff going on in this map to even know where to start judging it.
If you want to make a melee map you generally want to be very conservative and only introduce a few spicy elements.
Your list is currently too big:
-Shipyards
-Mana Fountains
-Asymmetric spawns for each player on a team
-Non-standard creeps
-Too many merc camps
The reason why a lot of these features are not good or controversial is usually because they're not fun.
When you play competitively you want to play against your opponent not the game itself.
You're not terribly off on how to make a proper melee map like i see with new melee maps, so you have potential to work with.
I think you just need to look at what other successful maps do and take inspiration.
I highly recommend reading Mafe's guide for some insight into what goes and what doesn't when it comes to melee maps.
If you want to make a melee map you generally want to be very conservative and only introduce a few spicy elements.
Your list is currently too big:
-Shipyards
-Mana Fountains
-Asymmetric spawns for each player on a team
-Non-standard creeps
-Too many merc camps
The reason why a lot of these features are not good or controversial is usually because they're not fun.
When you play competitively you want to play against your opponent not the game itself.
You're not terribly off on how to make a proper melee map like i see with new melee maps, so you have potential to work with.
I think you just need to look at what other successful maps do and take inspiration.
I highly recommend reading Mafe's guide for some insight into what goes and what doesn't when it comes to melee maps.