- Joined
- Jun 10, 2008
- Messages
- 1,043
Ok so I'm making this map sort of like the Total War series, one of the maps from teh project I'm working on. I have a few question regarding triggers (I do not have JASS)
1. Like in Total War games, 1 unit (General) could represent anywhere from 10-500 units in battle mode. How would I make the game remember (Game Caches?) and add/subtract units that die/join the army?
2. In battle mode, you control each squad's captain. The rest are controlled by an NPC, and follow you. I need to make it so they follow you while staying in formation, attacking anything your squad captain attacks, and if they defeat an enemy, continue to follow the general when he moves again.
3. When besiegeing a castle, the game should remember for how many turns and what weapons were constructed to breach the walls meanwhile.
4. How would I make each squad be able to move only for a limited area? My idea was having each squad mvoe for 5 seconds, and adjustin their movement speed... how would I deduct seconds each turn?
5. How would I make it turn-based and show all AI moves?
I realize this is maybe impossible without JASS, but if there is a GUI/MUI solution, please tell me S:
1. Like in Total War games, 1 unit (General) could represent anywhere from 10-500 units in battle mode. How would I make the game remember (Game Caches?) and add/subtract units that die/join the army?
2. In battle mode, you control each squad's captain. The rest are controlled by an NPC, and follow you. I need to make it so they follow you while staying in formation, attacking anything your squad captain attacks, and if they defeat an enemy, continue to follow the general when he moves again.
3. When besiegeing a castle, the game should remember for how many turns and what weapons were constructed to breach the walls meanwhile.
4. How would I make each squad be able to move only for a limited area? My idea was having each squad mvoe for 5 seconds, and adjustin their movement speed... how would I deduct seconds each turn?
5. How would I make it turn-based and show all AI moves?
I realize this is maybe impossible without JASS, but if there is a GUI/MUI solution, please tell me S: