I have been reading into some damage detection systems and the problems in damage detection. Specifically, damage detection systems that want to differentiate between spell damage and physical attack damage require some form of overhead, ex. all spells must be triggered, ex. use of Magic Resistance ability, etc.
I have now a few questions.
1. Have any new techniques been developed to detect physical damage, its source, etc.?
2. In the following link, the poster writes that "passive poison" can be used as the ability to place a buff and that it seems not to have side effects. Does anyone know exactly which ability (i.e. ability code) the person refers to? Does this ability have any side effects beyond placing the buff (ex. does it override any other buff placers or orb effects)? I am unsure if they mean Slow Poison, Poison Stinger, or something else.
http://www.hiveworkshop.com/forums/...98/detect-physical-damage-225364/#post2242933
EDIT:
I am taking suggestions for buff-placing auto-attack-related abilities, but I would like to know if any of them have side effects.
I have now a few questions.
1. Have any new techniques been developed to detect physical damage, its source, etc.?
2. In the following link, the poster writes that "passive poison" can be used as the ability to place a buff and that it seems not to have side effects. Does anyone know exactly which ability (i.e. ability code) the person refers to? Does this ability have any side effects beyond placing the buff (ex. does it override any other buff placers or orb effects)? I am unsure if they mean Slow Poison, Poison Stinger, or something else.
http://www.hiveworkshop.com/forums/...98/detect-physical-damage-225364/#post2242933
EDIT:
I am taking suggestions for buff-placing auto-attack-related abilities, but I would like to know if any of them have side effects.
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