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Boss killes = get gold based on kills, more kills u have = less gold u get.

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Level 4
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Sep 12, 2006
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My map have 12 players. There are around 20 bosses in total, and i need shared bounty based on kills, so the one who have most kills get less gold, the one with least kills get more gold.
I have a multiboard, so i probably can get number of kills from there ?
But how can i make a boss 1 is worth 2000g when killed, then share this gold bases on kills ? (boss 2 is worth more, boss 3 more, etc...)
Thanks.
 
Level 4
Joined
Sep 12, 2006
Messages
31
Ok i added this to my map:
  • Share bounty based on kills
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Killing unit) is A Hero) Equal to True
      • ((Dying unit) is boss1
    • Actions
      • Player Group - Pick every player in (All players) and do (Player - Add (2000 / ((Number of players in (All players controlled by a User player)) / Kills[((Player number of (Picked player)) + 0)])) to (Picked player) Current gold)
Thanks for help, i need to test it if its working as intented.
 
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