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Campaign AI Script

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Level 19
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Jul 14, 2011
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875
I've been trying to edit this campaign AI, but with no avail. No matter what I try it doesn't seem to work. I tested it by importing it into a melee map and made sure I was playing as the right player and I gave the AI the command it was waiting for (although I doubt that was the problem). I also made sure the raw codes were correctly typed, but it wont build anything.

JASS:
//============================================================================
//  Orc 08 -- purple player -- AI Script
//============================================================================
globals
	player user	 = Player(0)
endglobals


//============================================================================
//  main
//============================================================================
function main takes nothing returns nothing

    call CampaignAI('otrb',null)
	call SetReplacements(3,3,3)
	set do_campaign_farms = false

	call SetBuildUnitEx	( 1,1,1, 'ogre'					)
	call SetBuildUnit	( 1, 'ncpn'					)
    call SetBuildUnit	( 1, 'obar'					)
	call SetBuildUnit	( 5, 'otrb'					)
    call SetBuildUnit	( 1, 'ofor'					)
    call SetBuildUnit	( 8, 'ncpn'					)
	call SetBuildUnit	( 1, 'ostr'					)
	call SetBuildUnit	( 1, 'obea'					)
	call SetBuildUnit	( 1, 'osld'					)

    call CampaignDefenderEx( 1,1,1, 'nchg'  	    )
	call CampaignDefenderEx( 1,1,1, 'nchw'			)
    call CampaignDefenderEx( 1,1,1, 'nchr'			)

	call SetBuildUpgrEx	( 3,3,3, 'Rosp'					)
	call SetBuildUpgrEx	( 1,1,1, 'Robs'					)
	call SetBuildUpgr	( 1, 'Roen'					)

    call WaitForSignal()

    //*** WAVE 1 ***
    call InitAssaultGroup()
    call CampaignAttackerEx( 8,8,8, 'nchg'		)
    call SuicideOnPlayer(M3,user)

    //*** WAVE 2 ***
    call InitAssaultGroup()
    call CampaignAttackerEx( 4,4,4, 'nchg'		)
    call CampaignAttackerEx( 4,4,4, 'nchr'	)
	call SuicideOnPlayer(M9,user)

    //*** WAVE 3 ***
    call InitAssaultGroup()
    call CampaignAttackerEx( 3,3,3, 'nchg'     )
    call CampaignAttackerEx( 2,2,2, 'nchr'    )
	call CampaignAttackerEx( 2,2,2, 'nchw'   )
	//call CampaignAttackerEx( 1,1,1, 'U000:Udea'	)
    call SuicideOnPlayer(M6,user)

    //*** WAVE 4 ***
    call InitAssaultGroup()
    call CampaignAttackerEx( 5,5,5, 'nchg'     )
	call CampaignAttackerEx( 1,1,1, 'nckb'		)
	call CampaignAttackerEx( 2,2,2, 'ocat'		)
    call SuicideOnPlayer(M7,user)

    //*** WAVE 5 ***
    call InitAssaultGroup()
    call CampaignAttackerEx( 6,6,6, 'nchr'    )
	call CampaignAttackerEx( 3,3,3, 'nchw'   )
	//call CampaignAttackerEx( 1,1,1, 'U000:Udea'	)
    call SuicideOnPlayer(M6,user)

    //*** WAVE 6 ***
    call InitAssaultGroup()
    call CampaignAttackerEx( 7,7,7, 'nchg'     )
    call CampaignAttackerEx( 2,2,2, 'ocat'		)
	call CampaignAttackerEx( 4,4,4, 'nchw'   )
    call SuicideOnPlayer(M7,user)

    //*** WAVE 7 ***
    call InitAssaultGroup()
    call CampaignAttackerEx( 7,7,7, 'nchr'    )
	call CampaignAttackerEx( 1,1,1, 'nckb'		)
	call CampaignAttackerEx( 2,2,2, 'nchw'   )
	//call CampaignAttackerEx( 1,1,1, 'U000:Udea'	)
    call SuicideOnPlayer(M6,user)

    //*** WAVE 8 ***
    call InitAssaultGroup()
    call CampaignAttackerEx( 10,10,10, 'nchg'		)
	call CampaignAttackerEx( 3,3,3, 'nchw'   )
    call SuicideOnPlayer(M7,user)

    //*** WAVE 9 ***
    call InitAssaultGroup()
    call CampaignAttackerEx( 5,5,5, 'nchg'     )
    call CampaignAttackerEx( 2,2,2, 'ocat'		)
	call CampaignAttackerEx( 2,2,2, 'nchw'   )
	//call CampaignAttackerEx( 1,1,1, 'U000:Udea'	)
    call SuicideOnPlayer(M6,user)

    //*** WAVE 10 ***
    call InitAssaultGroup()
    call CampaignAttackerEx( 5,5,5, 'nchg'     )
    call CampaignAttackerEx( 5,5,5, 'nchr'    )
	call CampaignAttackerEx( 2,2,2, 'nchw'   )
    call SuicideOnPlayer(M7,user)

    loop
		//*** WAVE 11 ***
		call InitAssaultGroup()
		call CampaignAttackerEx( 5,5,5, 'nchg'     )
		call CampaignAttackerEx( 2,2,2, 'nckb'		)
		call CampaignAttackerEx( 2,2,2, 'ocat'		)
		call CampaignAttackerEx( 2,2,2, 'nchw'   )
		//call CampaignAttackerEx( 1,1,1, 'U000:Udea'	)
		call SuicideOnPlayer(M6,user)

		//*** WAVE 12 ***
		call InitAssaultGroup()
		call CampaignAttackerEx( 5,5,5, 'nchg'     )
		call CampaignAttackerEx( 5,5,5, 'nchr'    )
		call CampaignAttackerEx( 2,2,2, 'nchw'   )
		call SuicideOnPlayer(M7,user)
        
		//*** WAVE 13 ***
		call InitAssaultGroup()
		call CampaignAttackerEx( 8,8,8, 'nchr'	)
		//call CampaignAttackerEx( 1,1,1, 'U000:Udea'	)
        call SuicideOnPlayer(M6,user)

		//*** WAVE 14+ ***
        call InitAssaultGroup()
        call CampaignAttackerEx( 10,10,10, 'nchg'		)
		call CampaignAttackerEx( 5,5,5, 'nchw'   )
        call SuicideOnPlayer(M7,user)
    endloop
endfunction

nchg = Chaos Orc Grunt
nchr = Chaos Orc Raider
nchw = Chaos Orc Warlock
nckb = Chaos Kodo Beast
ocat = Catapult/Demolisher
ocbw = Chaos/Fel Orc Burrow
ncpn = Chaos Orc Peon

EDIT: I managed to solve it and I have no idea how; I edited it again 'from scratch' and it worked. I even ran the texts through a difference checker and they were identicle. Thread can be closed now.
 
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