🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
I think this tutorial achieves what it set out to do.
I did not have a problem understanding personally.
However, this is outdated now with newer patches.
I know in reforged there is in-editor support by default now, I suspect the same is true for the classic editor, provided you have the required patch.
I am considering approving this for the sake of supporting older versions (and potentially non-reforged) but I am not sure.
Regardless, I think you could clean up the thread a bit with a colored title, perhaps an image or two of the before and after. Test map maybe? Link to tools used.
Leaving it as pending for a bit in case you want to update it.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.