- Joined
- Jun 30, 2014
- Messages
- 72
On the map I attached here (if it doesn't work, please reply), there are jump and grab abilities. Using the grab on a structure, it stops the caster at the outside of the structure - it detects collision. This is good.
When it grabs a unit, the unit is pulled to the center of the caster - apparently not detecting collision. This is bad.
The jump has a similar flaw, the caster jumps to the middle of large objects like structures. This is also bad.
As they say, "Halp Meh!"
When it grabs a unit, the unit is pulled to the center of the caster - apparently not detecting collision. This is bad.
The jump has a similar flaw, the caster jumps to the middle of large objects like structures. This is also bad.
As they say, "Halp Meh!"