- Joined
- Jan 28, 2015
- Messages
- 172
I'm thinking of adding a death mechanic wherein if a party member falls in battle, there are no means to revive them until the "battle" is over.
The combat state starts at the first encounter/aggro of an enemy, and will last until all the enemies in that blob is killed.
I've been playing around timers, is attacked events, and unit groups, but I still can't wrap my head around of implementing this kind of mechanic. I was thinking of just using good old fashioned resurrection stones in safe havens far from battle, but I want the deaths to be semi-permanent using the mechanic I described.
Also, if all party members are down, it's game over.
I'm hoping for ideas from anyone who's familiar with this. TIA!
The combat state starts at the first encounter/aggro of an enemy, and will last until all the enemies in that blob is killed.
I've been playing around timers, is attacked events, and unit groups, but I still can't wrap my head around of implementing this kind of mechanic. I was thinking of just using good old fashioned resurrection stones in safe havens far from battle, but I want the deaths to be semi-permanent using the mechanic I described.
Also, if all party members are down, it's game over.
I'm hoping for ideas from anyone who's familiar with this. TIA!