- Joined
- May 13, 2023
- Messages
- 44
Hi, So basically I have a Unit Group that's used for Commands only.
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Host Select
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Events
- Player - Player 1 (Red) Selects a unit
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Conditions
- (Triggering player) Equal to Host
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Actions
- Unit Group - Add (Triggering unit) to HostControlUnit
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Events
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Host Unit CD Removal
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Events
- Player - Player 1 (Red) types a chat message containing .c as An exact match
- Conditions
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Actions
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Unit Group - Pick every unit in HostControlUnit and do (Actions)
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Loop - Actions
- Unit - Reset ability cooldowns for (Picked unit)
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Loop - Actions
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Unit Group - Pick every unit in HostControlUnit and do (Actions)
-
Events
-
Host Unit CD Removal
-
Events
- Player - Player 1 (Red) types a chat message containing .c as An exact match
- Conditions
-
Actions
-
Unit Group - Pick every unit in HostControlUnit and do (Actions)
-
Loop - Actions
- Unit - Reset ability cooldowns for (Picked unit)
-
Loop - Actions
-
Unit Group - Pick every unit in HostControlUnit and do (Actions)
-
Loop - Actions
- Unit Group - Remove (Picked unit) from HostControlUnit
-
Loop - Actions
-
Unit Group - Pick every unit in HostControlUnit and do (Actions)
-
Events
-
Host Select
-
Events
- Player - Player 1 (Red) Selects a unit
-
Conditions
- (Triggering player) Equal to Host
-
Actions
-
Unit Group - Pick every unit in HostControlUnit and do (Actions)
-
Loop - Actions
- Unit Group - Remove (Picked unit) from HostControlUnit
-
Loop - Actions
- Unit Group - Add (Triggering unit) to HostControlUnit
-
Unit Group - Pick every unit in HostControlUnit and do (Actions)
-
Events