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Energy

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Jun 24, 2008
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Hello.. Um.. I dont know if this is posted in the correct place.. But.. Anyways :xxd:
Well I am hoping to learn something about variables while doing this.

Ill be creating a "map" (System-like) Which's main-goal is to produce as much Energi as possible, and create a City big enough to:

Have a proper Energi-Capacity
Have an awsome bunch 'o' population
Be able to produce 'lot of Energi
Have a Military-Facility

:fp: I am in need of refining triggers such as:

A way to make Oil-Stations Produce Oil-"Energy" and an Oil-"Item"
  • Oil
    • Events
      • Unit - A unit Finishes training a unit
    • Conditions
      • (Unit-type of (Trained unit)) Equal to Produce Oil
    • Actions
      • Set Oil[(Player number of (Triggering player))] = (Oil[(Player number of (Triggering player))] + 1)
      • Hero - Create Oil (Item) and give it to (Triggering unit)
A way to make certain things cost money/wood AND Energy when building
Hummm


A way to make certain units "drain" energy, else they would be paused (stopped)
Hummm


Feel free to add on with ideas.
 
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