I'm not sure if this has been asked before, or if it's such common knowledge that I'm a dunce for asking, but I didn't see any similar topics after searching, so here goes.
A while back I made a post about darkening the gameworld, which was quickly answered with the custom script "call SetDayNightModels ("","")". This solution worked wonderfully for my lighting problems. However, I suffered from a strong bout of procrastination and ADHD shortly after and halted work on the map.
Recently, however, I began again, determined to finally bring myself to complete a finished work. However, a very... noticable problem - to say the very least - has arisen. Upon activating SetDayNightModels, most units are enveloped in darkness (As intended) save for the team colors. This doesn't happen in every instance of team coloration, as can be seen in the attached image, and my question is:
How do I make it so that the these team colors stop defying the laws of computerized pseudo-physics? D:
Additional information that I also might add is that while I theoretically could just set the default team colors of all units to be black, and thus not show up (at least not as boldly, anyway), I'd really rather not do that, as the team colors really help identify the players to each other, which plays an important part in the map in the areas with lighting, or when SetDayNightModels isn't being called upon.
And if it matters, I do have access to photoshop, so if it has to be done via retexturing, I can probably do it, I'm just not exactly sure what I'm supposed to modify or how to do it, necessarily.
TL;DR Version - See attachment: I don't want the team colors to show up like they do on the footman, rifleman, and berserker when "call SetDayNightModels ("","")" is running.
A while back I made a post about darkening the gameworld, which was quickly answered with the custom script "call SetDayNightModels ("","")". This solution worked wonderfully for my lighting problems. However, I suffered from a strong bout of procrastination and ADHD shortly after and halted work on the map.
Recently, however, I began again, determined to finally bring myself to complete a finished work. However, a very... noticable problem - to say the very least - has arisen. Upon activating SetDayNightModels, most units are enveloped in darkness (As intended) save for the team colors. This doesn't happen in every instance of team coloration, as can be seen in the attached image, and my question is:
How do I make it so that the these team colors stop defying the laws of computerized pseudo-physics? D:
Additional information that I also might add is that while I theoretically could just set the default team colors of all units to be black, and thus not show up (at least not as boldly, anyway), I'd really rather not do that, as the team colors really help identify the players to each other, which plays an important part in the map in the areas with lighting, or when SetDayNightModels isn't being called upon.
And if it matters, I do have access to photoshop, so if it has to be done via retexturing, I can probably do it, I'm just not exactly sure what I'm supposed to modify or how to do it, necessarily.
TL;DR Version - See attachment: I don't want the team colors to show up like they do on the footman, rifleman, and berserker when "call SetDayNightModels ("","")" is running.