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The first two looks rather clean, nce but symmeric, a bit. Second is, well average but I don't like the sky(Box). Third is also average, looks good but nothing epic. Keep it up mate
1. Overstretched textures of columns etc on first two screens. It is solvable by making the same thing from smaller decorations, and gives nice detailed feel about it. You can go artistic and make it all puzzle- and pattern-like
2. Whole structure is just flat board with walls. You could make much moar with fake balconies, "second" floors etc.
3. Transparent tile you used to make it look floaty. The problem is not actually in the tile, but in the poor quality (well, you didn't have much choice anyway) sky behind it. Take some eerie fog \ simple fog decorations, add some clouds...
If the terrain in your map looks as good as the third screenshot from any angle that shit in on! Really like how you only used only a few models, but still kept it good looking. Good playable.
For the inside screenies... I do not really like the way you made those small walls with the columns. That is the only thing though. What you might want to keep in mind if you continue terraining those inside terrains, is all the trash and random shit people leave behind everywhere. Could use crates and barrels, and maybe some lanterns?
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