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hemm i need some help gmax..

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May 15, 2008
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hem this is my problem, result that i have making a kirby archer and soldier model whit gmax, but i nowk that gmax exports whit muchs errors the animations so, i go to import a mdx archer and whit its bones, when i going to put the kirby meshes in this parts i have problems, where i go to unify all the arms and fot of the kirby, i want to say, how i fusion all the meshes to try it like one mesh, to atach to it the bones and export it into mdx format, after this i can transfer the animations form the archer whit the animation transfer tool and convert it to mdx and use ti. well if someone can help me i going to give credits to that person that help me whit this.
 
Level 4
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May 15, 2008
Messages
77
yep but...

yes i nowk, i dont are animating the model whit that, the only thing that i going to do its put the bones in the mesh (the bones of a archer) and compile it into a kirby archer, but u dont understand, i want to nowk how to paste a mesh in other mesh, so the foot and the big body head and the arms can be atachet into a only one mesh like the furbolg, that is my prblem i dont nowk how i do that, so when i have atach all the meshes i can atach to the mesh all the bones ad finaly complete the kirby archer. export into a mdl and transfer the animation and play whit it, it going to be in kirby racknarock war:thumbs_up:
 
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