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Hero Skill Ideas (Defensive and Supportive)

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Level 6
Joined
Oct 23, 2006
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223
Am building a custom hero map with skills in the ff categories: Offensive, Defensive/Escape/Healing, Supportive(Aura, Buff, Summons), Ultimates.

I dont have much problems with Offensive and Ultimates anymore...I just need ideas for the middle two. All spell damage in this map is attribute based.

If you have a nice idea for a good looking Ultimate (basically a big bang damaging type) that looks really neat, feel free to type out. Just make sure its not heavy on resources and a memory hog.

Ultimates are basically Big bangs since the map is big war type(kinda like trojan war) and u nid big aoe spells. Dealing the damage is easy, but the special effect is hard (to think and be creative of)....people get tired of 1000 AoE warstomps and blizzards.
 
Level 4
Joined
Sep 2, 2004
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74
for my game in progress i have a spell called legacy's begainning it makes a beam of light at target(summen hero)which slowly gets bigger and the legacy's begainning is replaced by legacy's end when u use legacy's end the beam of light blows a hole through the earth dealing massive damage and temporly removing the area from the game :damage and removeal time, mana cost of legacy's end is based of time delayed by the time between the 2 spells if the legacy's end surpasses the mana avalable it will atou cast.

its fun its uber and overpowered ae
 
Level 6
Joined
Oct 23, 2006
Messages
223
Well i got a few ideas of my own thanks for posting, i know that in most create-ur-own hero maps most would prefer using a hero with 3 stun spells, which i could regulate and limit; but wat the heck ill let the n00bs pick it anyways not knowing there are 3 special anti-stun spells hehehe
 
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