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[Defense / Survival] Heroes/Spells/Item Ideas

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Level 9
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Apr 4, 2004
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This is for a defense/survival map where 3 players are trying to protect a church filled with townsfolk. Waves of Undead Scourge will assault the town relentlessly trying to destroy it. Will feature 6-9 heroes, amount still undecided. Any item ideas are also welcome. It's easy enough to create items that boost hero attributes but making them interesting and unique is another feat.

Hector the Renegade - Strength
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Hector was once a ruthless knight turned mercenary, choosing his clients instead of serving one lord.
Wielding his mighty hammer, the Titan, few dare oppose him lest they taste its steel.
Hired by the townsfolk, he's been tasked to stall the oncoming undead scourge from overrunning
the village until its inhabitants have escaped to safety.




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Hector's Hymn - [W]

Hector begins to sing for himself, entering a violent trance. Increases attack speed and movement speed.

Attack speed: 25%/40%/55%
Movement speed: 15%

Cooldown: 25

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Hammerfall - [E]

Hector forcefully slams his hammer to the ground, damaging nearby enemy units.

Chance: 18%/24%/34%
Damage: 60/120/180

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The Outlaw - [D]

Always looking out for himself, Hector has mastered the art of stealing while attacking.

Salvage ratio: 10%/15%/20%

Hector is a hard hitting melee character, focusing on crushing his opponents with every swing. Still need 1 normal spell and an ultimate. I'm unsure about his Outlaw ability. It's supposed to have 3 levels, but increasing his gold gain by 1 with each level seems kind of broken. Any suggestions to modify it are welcome.

NAME the Iron Raven - Agility
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No backstory yet.



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Glaive Cyclone - [Q]

Summons a cyclone of glaives that surround NAME, dealing damage to nearby enemy units for a period of time.

Glaives: 2/3/4
Damage per hit: 5/7.5/10
Duration: 10/15/20

Cooldown: 22

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Raven's Fury - [W]

NAME swings her glaive with determined speed and ferocity, dealing bonus damage with increased attack speed. Drains mana per attack.

Attack damage: 15/30/45
Attack speed: 10%/14%/16%

Cooldown: 0

The Iron Raven is a swift Agility hero that plows through enemy units with her cyclone and dispatches the survivors with the Raven's Fury. Still needs 2 normal spells and an ultimate. (No dashing abilities)

NAME the Enchanter - Intelligence
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No backstory yet.



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Healing Surge - [Q]

Converts the Enchanter's mana and restores target unit's health when cast. Lasts 4 seconds or until out of range.

Healing per second: 35/45/55
Mana cost per second: 20/25/30

Cooldown: 0

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Cloud - [W]

Conjures a persistant cloud at a target location that reduces attack speed, movement speed and hit chance of enemy units inside.

Duration: 10 seconds
Attack speed: 25%
Movement speed: 10%/15%/20%
Chance to miss: 45%/50%/55%

Cooldown: 20

A hero fully dedicating to supporting his two teammates against the undead scourge assaults. Has a strong heal that drains mana and a non-channeling Cloud spell to hinder enemy units. Still need 2 normal spells and an ultimate.

Marie the Sorceress - Intelligence
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No backstory yet.



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Phoenix Wave - [Q]

Sends a phoenix to damage enemies. The phoenix ignites every enemy unit in its way and leaves a trail of fire.

Damage: 75/150/225
Damage over time: 5/10/15

Cooldown: 9

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Mana Barrage - [E]

Limitless magical energy swirls around the Sorceress, seeking out and attacking nearby enemy units.

Damage: 20
Interval: 2.5/1.5/0.5

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Twisted Nether - [D]

Sends an enemy unit to a twisted dimension inside the Sorceress, trapping it and dealing damage over time.

Damage per second: 5/10/15
Max enemy level: 6/7/8

Cooldown: 40
An intelligence hero who'll have some devastating abilities to thin out the enemy ranks. Her Twisted Nether is basically Devour, allowing her to remove an enemy unit from battle.
 
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Level 4
Joined
Jan 1, 2016
Messages
77
Sasquatch - the jungle stalker.

Oreground - Leap in a small range in the air, smashing the target area ground with brutal strength, causes damage and toss units in the air.

Jungle Rules - Passively increases jungle stalker MS and health regen near trees, when actived, the jungle stalker buries near enemies in live vines and branchs, in the end of stun, the angry plants throws enemies far way.

This is a hero i found here in my map archives that i created long time ago.
 
Level 29
Joined
Feb 18, 2014
Messages
3,583
For Hector Model

- ''Challenge'' ability [Based on Berserk ability]
- ''Damage Resist'' or ''Command Aura'' or ''Pulveris''
- '' Avatar'' ability (Ultimate)

For the Iron Raven

- ''Blink'' ability
- '' Vengeance'' ability ( Ultimate)

For the Enchanter

- ''Hex'' or ''Polymorph'' ability
- Ressurection ability (Ultimate)
 
Level 9
Joined
Apr 4, 2004
Messages
519
A Berserker ability for Hector could actually work! And his Hammerfall is pretty much the Pulverise ability. :)

As for the Iron Raven, I'd like to stay away from dashing/blinking abilities just as a preference.

Some kind of resurrection ability for the Enchanter's teammates could work, or a reduced respawn timer.

Keep the ideas coming! All the heroes will have 4 normal abilities with 3 levels and an ultimate so any and all suggestions are welcome. :)
 
Level 10
Joined
Sep 25, 2013
Messages
521
Here's just an ability idea you could consider

Fiery Rage: The hero has a percent chance when being attacked to gain increased attack and movement speed for a duration. These stats go up with the level. So like 10% chance to have 25% increased movement and attack speed. Then the next level 35% increased attack and movement speed and so on.
 
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