- Joined
- May 16, 2012
- Messages
- 635
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FEB 1
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Events
- Unit - A unit Is attacked
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Conditions
- ((Attacking unit) has an item of type Fire Edge Blade) Equal to True
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Actions
- Set FEB_Counter = (FEB_Counter + 1)
- Set FEB_Hero = (Attacking unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- FEB_Counter Equal to 3
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Then - Actions
- Set FEB_Target = (Attacked unit)
- Special Effect - Create a special effect attached to the origin of FEB_Target using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Unit - Cause FEB_Hero to damage FEB_Target, dealing (15000.00 x (Real((Hero level of FEB_Hero)))) damage of attack type Hero and damage type Fire
- Special Effect - Destroy (Last created special effect)
- Set FEB_Counter = 0
- Else - Actions
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If - Conditions
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Events
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FEB 2
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Events
- Unit - A unit Dies
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Conditions
- (Dying unit) Equal to FEB_Target
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Actions
- Wait 1.00 seconds
- Set Wave_Point = (Position of FEB_Target)
- Set FEB_Target = (Random unit from (Units within 1000.00 of Wave_Point matching (((Matching unit) belongs to an ally of (Owner of FEB_Target)) Equal to True)))
- Set GW_Group = (Last created unit group)
- Special Effect - Create a special effect attached to the origin of FEB_Target using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Unit - Cause FEB_Hero to damage FEB_Target, dealing (15000.00 x (Real((Hero level of FEB_Hero)))) damage of attack type Hero and damage type Fire
- Special Effect - Destroy (Last created special effect)
- Custom script: call DestroyGroup(udg_GW_Group)
- Custom script: call RemoveLocation(udg_Wave_Point)
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Events
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