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[Solved] How I make this spell?

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Try to provide as much information as you can, it incentives people to help when you have done the leg work.

I'd start with Dynamic Indexing method, and some Basic knowledge of trigger enhancing spells would be swell.
  1. windwalk as a base ability, remove the bonus damage
  2. Activate trigger upon cast, store the caster & the level of the ability
  3. Every X second check aoe around caster, if enemy damage it and add it to a unique unit group to avoid damaging them further (My teeth spell resource uses this.)
  4. during loop, if the caster loses the buff at any time, reshuffle the variables used and turn off the loop if no one is using it.
  5. bobs your uncle
 
Level 24
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Try to provide as much information as you can, it incentives people to help when you have done the leg work.

I'd start with Dynamic Indexing method, and some Basic knowledge of trigger enhancing spells would be swell.
  1. windwalk as a base ability, remove the bonus damage
  2. Activate trigger upon cast, store the caster & the level of the ability
  3. Every X second check aoe around caster, if enemy damage it and add it to a unique unit group to avoid damaging them further (My teeth spell resource uses this.)
  4. during loop, if the caster loses the buff at any time, reshuffle the variables used and turn off the loop if no one is using it.
  5. bobs your uncle
It can be, I never did dinamic indexer, I will try, thanks.
 
Level 24
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Jun 26, 2020
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@Devalut Question, If I wanna make the damage have cooldown for each unit that are passed (considering there are more than 1 caster) and I won't use hash-tables but Dynamic Indexing so How can I do that?

Edit: Ah forget it, I used a hashtable just for the cooldown.
 
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