- Joined
- Jun 14, 2020
- Messages
- 8
I'm trying to make a custom campaign, but I realized that I don't know a way to make triggers that recognize when a base dies and do actions. Essentially, I want to know how to make a trigger that completes a quest when all the non-farm structures in a base are destroyed (one that accounts for the AI player rebuilding).
What sort of events/conditions would i use to get this affect? I've seen this in most custom campaigns I've played, but don't get how to do it.
What sort of events/conditions would i use to get this affect? I've seen this in most custom campaigns I've played, but don't get how to do it.