- Joined
- Aug 19, 2007
- Messages
- 9
Hi all,
It's a long time ago that I've been active on these forums. I've been on a long hiatus and just recently started modding again. I noticed that in the Reforged version of Warcraft III when you add terrain to your map, the editor automatically generates grass. Is it possible to use this grass as a doodads in the editor? If this would be possible we could have more control for placing the grass in our maps and have more options for adding nature to our maps.
I've tried to figure out the correct paths on my own, but sadly the textures are grey and the grass has no animation.
I used the following path for Art - Model File:
Environment/Foliage/LordaeronSummer/Grass/Foliage_LS_Grass_01.mdl.
Could anyone please help me out? Thanks in advance!
-Wolve
It's a long time ago that I've been active on these forums. I've been on a long hiatus and just recently started modding again. I noticed that in the Reforged version of Warcraft III when you add terrain to your map, the editor automatically generates grass. Is it possible to use this grass as a doodads in the editor? If this would be possible we could have more control for placing the grass in our maps and have more options for adding nature to our maps.
I've tried to figure out the correct paths on my own, but sadly the textures are grey and the grass has no animation.
I used the following path for Art - Model File:
Environment/Foliage/LordaeronSummer/Grass/Foliage_LS_Grass_01.mdl.
Could anyone please help me out? Thanks in advance!
-Wolve