- Joined
- Jun 12, 2007
- Messages
- 1,261
So yes, this trigger does not work. Nobody receives a message not get´s income even though the conditions are met.
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Income
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Events
- Time - Every 10.00 seconds of game time
- Conditions
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Actions
- Set GoldOnePercentage[1] = ((Player 11 (Dark Green) Current gold) / Kills_UnitTotal[1])
- Set GoldOnePercentage[2] = ((Player 12 (Brown) Current gold) / Kills_UnitTotal[2])
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For each (Integer A) from 1 to 5, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Player((Integer A))) slot status) Equal to Is playing
- Kills_Unit[(Integer A)] Greater than 0
- Kills_UnitTotal[1] Greater than 0
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Then - Actions
- Player - Add (GoldOnePercentage[1] / Kills_Unit[(Integer A)]) to (Player((Integer A))) Current gold
- Game - Display to (Player group((Player((Integer A))))) the text: (The Nation of Light gives you + (String((GoldOnePercentage[1] x Kills_Unit[(Integer A)]))))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events