Ok I cannot resist - what things, just as an example? I have quite a heavy map initialization trigger.
I trimmed it down significantly and added much of it into other triggers like your suggestion, figuring it might be something with map initialization (though I was never able to narrow it down).
(Sidenote,
my crash still happens. In fact, it will still happen with 0 custom triggers or models, literally just a new blank map from scratch, about 10-20% chance with 24 players, less with less players; so no idea what's going on. But trimming down triggers should be a good idea regardless).