- Joined
- Nov 2, 2004
- Messages
- 1,790
I might delete this later lol.
The hero strikes with such force that he damages multiple enemies. | The hero strikes with such force that he stuns the target. |
Deals damage to and slows the movement speed and attack rate of nearby enemy land units. | Slams the ground, stunning and damaging nearby enemy land units. |
Gives additional armor to nearby friendly units. | Increases the movement speed and attack rate of nearby friendly units. |
Requires Level 6 Gives nearby friendly units bonus attack damage. | Requires Level 6 Reduces attack damage of nearby enemy units. |
Hurls a fiery ball that damages and stuns a target enemy unit. | Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. |
Turns a target enemy unit into a sheep. The targeted unit retains its hit points and armor, but cannot attack. | Teleports the hero behind a target enemy unit and briefly increases movement speed. |
Gives additional mana regeneration to nearby friendly units. | Gives a percent chance to avoid attacks. |
Requires Level 6 Calls down freezing ice shard waves; each wave deals damage to units in an area. | Requires Level 6 Increases movement speed. |
Requires Lumber Mill | Requires Lumber Mill |
Requires Blacksmith, Stables | Requires Blacksmith, Kennel |
Requires Lumber Mill, Blacksmith | Requires Lumber Mill, Blacksmith |
1 | Increases the amount of lumber that Peasants can carry. | Increases the amount of gold that Peons can carry. |
2 | Requires Blacksmith Further increases the amount of lumber that Peasants can carry. | Requires Blacksmith Further increases the amount of gold that Peons can carry. |
1 | Increases the armor and hit points of Human buildings. | Decreases repair cost and time. |
2 | Requires Blacksmith Further increases the armor and hit points of Human buildings. | Requires Blacksmith Further decreases repair cost and time. |
Requires Lumber Mill | Requires Lumber Mill |
1 | Increases the attack damage of Footmen and Knights. | Increases the attack damage of Grunts and Raiders. |
2 | Further increases the attack damage of Footmen and Knights. | Further increases the attack damage of Grunts and Raiders. |
1 | Increases the armor of Footmen, Crossbowmen and Knights. | Increases the armor of Grunts, Spearmen and Raiders. |
2 | Further increases the armor of Footmen, Crossbowmen and Knights. | Further increases the armor of Grunts, Spearmen and Raiders. |
1 | Requires Lumber Mill Increases the ranged attack damage of Crossbowmen. | Requires Lumber Mill Increases the ranged attack damage of Spearmen. |
2 | Requires Lumber Mill Further increases the ranged attack damage of Crossbowmen. | Requires Lumber Mill Further increases the ranged attack damage of Spearmen. |
Requires Lumber Mill | Requires Lumber Mill |
1 | Increases the movement speed of Knights. | Increases the movement speed of Raiders. |
2 | Requires Blacksmith Further increases the movement speed of Knights. | Requires Blacksmith Further increases the movement speed of Raiders. |
Requires Lumber Mill | Requires Lumber Mill |
Heals a target friendly non-mechanical wounded unit. | Raises a skeleton from a corpse. |
Requires Cleric Adept Training Reveals the area of the map that it is cast upon. Also reveals invisible units. | Requires Necrolyte Adept Training Reveals the area of the map that it is cast upon. Also reveals invisible units. |
Requires Cleric Master Training Makes a unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible. | Requires Necrolyte Master Training Makes a target unit invulnerable, at the cost of half the unit's hit points. |
Requires Conjuring Tower | Requires Doom Tower |
Summons a poisonous scorpion. | Summons a poisonous spider. |
Requires Conjurer Adept Training Calls down waves of fire that damage units in an area. | Requires Warlock Adept Training Creates a moving poisonous cloud, dealing damage to units and buildings. |
Requires Conjurer Master Training Summons a water elemental. | Requires Warlock Master Training Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage until it dies. Upon its death, a great Demon will spawn from its corpse. Cannot be dispelled or cancelled. |
1 | Increases Clerics' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Far Sight. | Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Dark Vision. |
2 | Requires Blacksmith Increases Clerics' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Invisibility. | Requires Blacksmith Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Unholy Armor. |
1 | Requires Conjuring Tower Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Rain of Fire. | Requires Doom Tower Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Poison Cloud. |
2 | Requires Blacksmith, Conjuring Tower Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Water Elemental. | Requires Blacksmith, Doom Tower Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Doom Guard. |
Requires Blacksmith Replenishes mana and life. | Requires Blacksmith Creates corpses. |
Causes Scorpions' Poison Sting to slow enemy movement. | Causes Spiders' Poison Sting to slow enemy attack rate. |
Increases the attack rate of Footmen, Crossbowmen and Knights. | Increases the health regeneration of Grunts, Spearmen and Raiders. |
Requires Church Gives Humans the ability to see further. | Requires Temple Gives Orcs the ability to see as far at night as they do during the day. |
Requires Church Increases Clerics' mana capacity and mana regeneration rate. | Requires Temple Increases the duration of raised Skeleton Warriors. |
Username | Usage | Resource |
AndrewOverload519 | Human Catapult | Human Catapult |
DREADMAN | Slime Minion Slime Monstrosity | SwampHorribleSlime SwampSlime ALT |
JetFangInferno | Poison Cloud | CloudOfFog |
Tauer | Apprentice Assassin Champion Chieftain | Khadgar GaronaHalforcen Anduin Lothar (edited) Orgrim Doomhammer (edited) |
Ujimasa Hojo | Basis for model edits | Altar of Kings (Optimized) Altar of Storms (Optimized) Barracks (Human, Optimized) Blacksmith (Optimized) Farm (Human, Optimized) Footman (Optimized) Grunt (Optimized) Knight (Optimized) Mage (Human, Optimized) Necromancer (Optimized) Peasant (Optimized) Raider (Optimized) Shaman (Optimized) Villager (Male, Optimized) Warlock (Optimized) |