• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Messed up lightning effects

Status
Not open for further replies.
Level 2
Joined
Jan 27, 2023
Messages
3
Hello!

I'm 99% ignorant about graphic software (and with no artistic talent to boot), but that didn't stop me from attempting my hand at custom lightning effects. After fiddling quite a bit with Reforged .slk, I finally got the file in, however it looks off really in game, the colour is mostly red and strange RBG noise seems to have been splattered all over it. I tried different configurations in the .slk itself and that is not the issue.

My guess (again, as someone who has no idea whatsoever) is that I messed up the alpha channel somehow? BLP Lab seems to detect it fine, but maybe there's an extra step I'm missing? Or is the resolution, compression...? Any ideas or knowledge?

It's fine if I need to remake the ray, but I'd rather not waste my time without being sure where I'm messing up (or even better, if I don't have to remake it at all!)

Thanks everybody for their time!
 

Attachments

  • negationbeam.png
    negationbeam.png
    49.6 KB · Views: 3
Status
Not open for further replies.
Top