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Official Melee map contest closed.

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It's going to take a while to review, they all have flaws... for example; Atoll: if you try to hire/revive hero at traven, hero get stuck in tree. Fallen Fortress: I thought it's going to be good map, but starting off a base is a clust (night elf, be very afraid). Fire and Ice: A recent map submitted, I thought this could be good map, but the problem is fighting space is too small.

I suspend that Serpent Canyon is going to win because of it's use of textures on level, map design, good fighting spacing, good use of props. I didn't try all of map so don't take my word.
 
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Yeah, It could be argued that the starting base is too small, but it was intended to be small. I wanted to force people out of their cozey little starting bases and encourage expansion towards the center, that was kinda the whole idea of the map...
 
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