- Joined
- Apr 6, 2004
- Messages
- 230
The invasion of Quel'thalas is one of my favourite parts of Warcraft lore and of the Warcraft 3 campaign, which means I'm quite invested in the possibilities than this overhaul gives us. This will take me some time to do, so please treat it as a work-in-progress (which is good as we're a long way away from this campaign!). I will separate each section by the map/section:
Chapter 3: Into the Realm Eternal - Update
Not a huge deal would need to be changed to make this mission feel a bit newer or "better", but here are some ideas:
Optional Quest - Runestones
We know that Runestones were erected by the elves as a means of hiding their use of arcane magic from the Burning Legion, and also as part of their defence grid. In the Warcraft 3 Manual (PDF, I believe) there is a map which shows a number of the remaining runestones in the lands outside of the Outer Elfgate, which is where this mission is sent. Although it would work nicely to give it the anti-undead aura from the Dalaran mission, I think it would be more interesting if the Runestones power up the elves with different attributes over a large area of the map. The player would receive a sidequest to topple these runestones, cutting the elves off from those buffs and giving you more hope of defeating them.
Chapter 4: Key of the Three Moons - Overhaul
This is the first map which I suggest giving an extensive overhaul, not just in terms of gameplay & quests, but with edited dialogue and a new cutscene. This portion of the invasion differs significantly from what we see in other sources, and I believe with some changes the two can line up, and set the stage for additional elements in the following two maps.
Prelude
The only change here is to remove the line "The inner gate to Silvermoon can only be opened with a special key, and it shall never be yours!" from Sylvanas Windrunner. Unless she was exceptionally naive, she wouldn't give Arthas a clue how to open the inner gates as it strips her of her advantage. Although this line serves as a quest giving line, it won't be needed in light of other changes in this mission.
The rest of the cutscene would continue as per normal, but instead of granting the quest Three Moons, it would grant a new one that ties into bridging a river.
Main Quest - Bridging the River
In the current mission you hire Goblin Zeppelins to get across the river, but all subsequent lore for the invasion shows that Arthas creates a bridge out of ghouls that ends up poisoning Elrendar River. I recommend making a new quest which forces the player to focus on constructing your base and protecting it from aerial assault while you create ghouls to sacrifice to make a crossing. These ghouls could merely be trained at a Crypt, or they could be gained some other way such as culling nearby creeps and using the corpses for the bridge.
Dar'khan Drathir
In the lore, Arthas is approached by a traitor wizard known as Dar'khan Drathir who alerts him to the defences of Quel'thalas and how to break them, while also pledging fealty to the prince. This is because he intends to betray Arthas to take control of the Sunwell for himself. When the ghoul bridge is built, we can add a short cutscene where Dar'khan is waiting at the other side for Prince Arthas. Dar'khan can then be to explain how to breach the defences of Quel'thalas, thereby granting the Three Moons quest.
Dialogue may seem difficult to do, but Arthas does not need to say much and his unit quotes probably provide enough dialogue to re-use. Dar'khan would definitely require new dialogue, but I believe the introduction of this scene would go a long way to get the mod to match the official storyline while granting the main mission in a more immersive, interesting manner.
It should be noted that this conversation would only need to be short and there are a number of sources that could be used for inspiration for these new lines of dialogue. For example, Arthas' & Kel'thuzads' existing dialogue could be used as shown in the following template:
[ARTHAS walks halfway across the ghoul bridge with ghost KEL'THUZAD at his side when DAR'KHAN teleports into place at the end of the bridge]
DAR'KHAN: Blessed Prince Arthas.
ARTHAS: What is it now? (Arthas "what" quote)
DAR'KHAN: The inner gate of Quel'thalas is sealed with the Sunwells magic. As powerful as you and your... minions are, you will not to breach the barrier. You will not even harm it.
ARTHAS: I'll take what I came for one way or another. (Digging up the dead)
[ARTHAS walks closer to DAR'KHAN, looking as if he may cut down the traitor wizard where he stands]
DAR'KHAN: No doubt. The gate can only be opened with a special key. It shall never be yours... not without my help.
[ARTHAS comes to a halt]
ARTHAS: Then what must be done? (Digging up the Dead)
DAR'KHAN: Hidden in these woods are three mooncrystals of extraordinary power - the Eye of Jennala, the Stone of Hannalee and the Body of Enulaia.
[The camera shows each mooncrystal in turn as DAR'KHAN mentions them]
DAR'KHAN: Bind these together and they will grant you passage into the Inner Kingdom.
KEL'THUZAD: Hmm, that sounds logical. (Kel'thuzad "yes" quote)
DAR'KHAN: I live to serve, blessed prince. When the barrier falls, I shall do what I can from within.
[DAR'KHAN teleports away]
ARTHAS: These elves are pathetic. (The Return to Northrend)
ARTHAS: All right. Let's go. (The Return to Northrend)
Main Quest - Key of Three Moons
With the quest granted by Dar'khan, Arthas now needs to find An'daroth, An'owyn and An'telas - the homes of the three mooncrystals that make up the key. The map could be altered to more closely resemble Quel'thalas from WoW, but I think it's better to do a new interpretation of the region that better suits the gameplay.
Chapter 5 - Part One: The Fall of Silvermoon - Update
The core concept of this is to split the map into two maps (similar to how Chapter 7 of the TFT Undead campaign is split into three). The idea is for this mission to effectively be the same as it is now, but with areas of the map and mission removed. The focus here will be the destruction of Silvermoon City, while the next will be to resurrect Kel'thuzad in the Sunwell and to eliminate the last of the elven resistance.
Removed Content
Though much of the mission functions as it did before, there is the need to remove some content as that will be found in the new mission. This includes everything from Arthas casting the Path of Frost, to the Sunwell Island. Effectively, we're stripping the passage of the undead to the island out of this mission and moving it into the next. This also means removing the main quest called The Sunwell, as this will be featured in the new mission.
Main Quests
The optional Sylvanas Windrunner quest gets promoted to be the first main quest, with a new main quest gained either after this one is completed or if the optional quest Silvermoon Runners fails. This new quest merely involves cutting your way through Silvermoon in much the same way as the original mission does.
Banshees
In the original mission you would gain access to the Banshee's once the Elven Ranger Corp base was destroyed. This requirement still exists, but we now see them being raised as part of a mini-cutscene (or included as part of the Sylvanas death cutscene).
The Defence of Silvermoon City
The defence of the gates is led by Archmage Belo'vir Salonar, with King Anasterian and Thalorien Dawnseeker involved in the defence of other regions of the city. Before each one can be killed, they are teleported away by the Archmage.
New End Cutscene
After Prince Arthas defeats the garrison, a cutscene is shown using new dialogue from the elves. It shows their citizens dying to the Scourge or attempting to escape the city - some are scrambling for boats, others are teleporting away. It is clear that the Scourge have taken Silvermoon.
Chapter 5 - Part Two: The Defilement of the Sunwell - New
The Defilement of the Sunwell is a new map designed to show the chaotic escape attempt by the High Elven refugees, and the last stand of their military forces on Sunwell Island. The idea behind this is to make a bigger deal out of Arthas freezing the ocean and to devote a mission to resurrecting Kel'thuzad rather than lumping it in with the fall of Silvermoon.
Prelude
Cinematics are not by strong point, but the concept here is that we set up the final stage of the invasion of Quel'thalas:
[We start with DAR'KHAN, the elven traitor, teleporting into the Sunwell Plateau, killing wardens of the Sunwell before he starts channelling over the Sunwell, gorging on its power for his own ends]
[Next we see the elven resistance gathering on Sunwell Island, among them ARCHMAGE BELO'VIR, KING ANASTERIAN SUNSTRIDER and THALORIEN DAWNSEEKER]
[We then cut back to Arthas as he walks to the shoreline, staring out to sea. He is flanked by SYLVANAS as a banshee and by the ghost KEL'THUZAD. In the distance you can see elven ships fleeing with civilians on board. ARTHAS begins to channel, ice gathers around him and a little appears on the water]
ARTHAS: Citizens of Silvermoon! I have given you ample opportunities to surrender, but you have stubbornly refused! Know that today, your entire race and your ancient heritage will end! Death itself has come to claim the high home of the elves! (The Fall of Silvermoon)
[The cutscene ends and returns to player control, but Arthas cannot be controlled, we control SYLVANAS instead]
Whether there would be any other dialogue is not my concern right now, but if there was, it'd make sense to use it to set up what Dar'khan is doing or to give an insight into what the elves are doing on Sunwell Island.
The Map
The general concept for this is to have the Sunwell Island on one side of the map, the northern limits of Silvermoon on the other, and the ocean in between. At some point during the mission, Arthas conjures a path of frost across the water, so lined along this route should be defenses for the High Elves. The size of Sunwell Island and the ruins of Silvermoon is dictated upon what kind of combat mission this is, and whether or not base-building is required.
Main Quest - Path of Frost
This would mark the first and only time in the Path of the Damned campaign where you do not control Arthas, you control the Banshee Sylvanas. The goal is to kill as many refugees and soldiers as you possibly can with the forces you have available. With every slain refugee Arthas gets closer to completing the spell that will freeze the ocean and allow his forces passage to the Sunwell. You can hunt these refugees down by either taking out transport ships using gargoyles or by attacking teleportation points/Waygates in the city and culling them there.
A possibility to consider is that any high elven warriors escaping through Waygate/teleportation bolster the defences on Sunwell Island. If there is no base-building in this mission, then allied forces can be found in the ruins or by raising corpses strewn about the place. Elven troops led by Archmage Belo'vir will sometimes teleport near to Arthas to try and stop him.
This is the first of two Main Quests.
When complete, a cutscene shows Arthas completing his spell and casting the Path of Frost on the ocean, freezing it and providing a physical bridge between the ruins of Silvermoon and Sunwell Island. This could function much the same as in The Fall of Silvermoon, but perhaps be a little more grand.
Main Quest - The Sunwell
The very same quest from the original The Fall of Silvermoon, which pretty much just requires Arthas to defeat the High Elves and reach the Sunwell. Now how this plays out depends upon what kind of map is required. I'm going to run with the idea that this isn't a base-building mission.
The player regains control of Arthas and is still in control of Sylvanas and whatever remaining forces she amassed. In my concept for this, I imagine that the vast majority of the Scourge forces are not controlled by the player. In effect, this turns the mission into a single-lane DOTA which ends with a series of boss fights. The Scourge are rushing across the Path of Frost, but are being attacked by ships/island defenses along the route, as well as a small tide of high elven forces rushing to meet them. These forces continue to spawn for the rest of the battle.
Once the player reaches the shore of Sunwell Island, you encounter the first "boss" fight against Thalorien Dawnseeker. This is followed by a second against Archmage Belo'vir and then finally Anasterian Sunstrider at the entrance to Sunwell Plateau, flanked by four Sunwell Guardians. When the player defeats each boss, the composition of spawned enemy forces grows weaker, which helps to balance each boss so that the player is not overwhelmed.
Each boss would be accompanied by appropriate dialogue from the bosses, with a reused line where appropriate from Arthas or Sylvanas.
Outro
This outro marks the end of the High Elven people as a power, instead leaving them as a broken people, most of whom then choose to become Blood Elves. It also shows the rebirth of Kel'thuzad, and because we introduced Dar'khan and his treachery, a pay-off for his mini-storyline.
[ARTHAS and KEL'THUZADs ghost enter the Sunwell Plateau, walking past the corpses of many of the High Elves greatest wizards, each slain at DAR'KHANs hand. At its heart they can see Dar'khan feasting on the boundless power of the Sunwell]
KEL'THUZAD: Ah... isn't this ironic? (The Cult of the Damned)
ARTHAS: You don't even deserve an honorable death. (A Symphony of Frost and Flame)
[ARTHAS casts Death Coil from behind DAR'KHAN, killing him outright]
KEL'THUZAD: Naive fool. (The Cult of the Damned)
[Sparing little thought for DAR'KHAN, ARTHAS casts KEL'THUZADs urn into the Sunwell]
ARTHAS: Now, arise, Kel'Thuzad, and serve the Lich King once again! (The Fall of Silvermoon)
[The ghost of KEL'THUZAD enters the well, tainting it and causing him to be reborn as a lich]
KEL'THUZAD: I am reborn, as promised! The Lich King has granted me eternal life! (The Fall of Silvermoon)
ARTHAS: I've upheld my end of the bargain, lich. Are you ready to tell me about the dreadlords now? (The Fall of Silvermoon)
KEL'THUZAD: Certainly. But not here. They have eyes and ears everywhere. We'll talk where it's safe. (The Fall of Silvermoon)
And with that, the Quel'thalas portion of the game comes to an end.
High Elf Roster - Overhaul
The idea here is to craft a roster that feels similar to what the Human faction has with some minor alterations to give it flavour and make it feel as if you're fighting against a powerful elven military.
Heroes:
Sylvanas Windrunner, Ranger-General of Silvermoon - Scout, Cold Arrows, Trueshot Aura (Passive), Starfall (Ultimate)
Archmage Belo'vir Salonar - Blizzard, Slow (Autocast), Brilliance Aura (Passive), Summon Water Elemental (Ultimate)
Thalorien Dawnseeker - [], [], Critical Strike (Passive), Bladestorm (Ultimate)
King Anasterian Sunstrider - Flamestrike, Mana Shield, Cleaving Attack (Passive), [] (Ultimate)
Units:
Engineer [worker] - Build, Repair, Harvest (Gold & Lumber)
Swordsman [light melee] - Defend
Archer [light range] -
Ranger [heavy range] - Hide/Shadowmeld
Mage-Priests [caster] - Heal (autocast), Dispel Magic, Inner Fire (autocast)
Sorceress [caster] - Slow (autocast), Invisibility, Polymorph
Ballista [siege] -
Dragonhawk Riders [flying] - Cloud, Aerial Shackles
Arcane Guardians [heavy melee/support caster] - Spell Steal (autocast), Spell Immunity, Feedback
I will complete these as soon as I can
Chapter 3: Into the Realm Eternal - Update
Not a huge deal would need to be changed to make this mission feel a bit newer or "better", but here are some ideas:
Optional Quest - Runestones
We know that Runestones were erected by the elves as a means of hiding their use of arcane magic from the Burning Legion, and also as part of their defence grid. In the Warcraft 3 Manual (PDF, I believe) there is a map which shows a number of the remaining runestones in the lands outside of the Outer Elfgate, which is where this mission is sent. Although it would work nicely to give it the anti-undead aura from the Dalaran mission, I think it would be more interesting if the Runestones power up the elves with different attributes over a large area of the map. The player would receive a sidequest to topple these runestones, cutting the elves off from those buffs and giving you more hope of defeating them.
Chapter 4: Key of the Three Moons - Overhaul
This is the first map which I suggest giving an extensive overhaul, not just in terms of gameplay & quests, but with edited dialogue and a new cutscene. This portion of the invasion differs significantly from what we see in other sources, and I believe with some changes the two can line up, and set the stage for additional elements in the following two maps.
Prelude
The only change here is to remove the line "The inner gate to Silvermoon can only be opened with a special key, and it shall never be yours!" from Sylvanas Windrunner. Unless she was exceptionally naive, she wouldn't give Arthas a clue how to open the inner gates as it strips her of her advantage. Although this line serves as a quest giving line, it won't be needed in light of other changes in this mission.
The rest of the cutscene would continue as per normal, but instead of granting the quest Three Moons, it would grant a new one that ties into bridging a river.
Main Quest - Bridging the River
In the current mission you hire Goblin Zeppelins to get across the river, but all subsequent lore for the invasion shows that Arthas creates a bridge out of ghouls that ends up poisoning Elrendar River. I recommend making a new quest which forces the player to focus on constructing your base and protecting it from aerial assault while you create ghouls to sacrifice to make a crossing. These ghouls could merely be trained at a Crypt, or they could be gained some other way such as culling nearby creeps and using the corpses for the bridge.
Dar'khan Drathir
In the lore, Arthas is approached by a traitor wizard known as Dar'khan Drathir who alerts him to the defences of Quel'thalas and how to break them, while also pledging fealty to the prince. This is because he intends to betray Arthas to take control of the Sunwell for himself. When the ghoul bridge is built, we can add a short cutscene where Dar'khan is waiting at the other side for Prince Arthas. Dar'khan can then be to explain how to breach the defences of Quel'thalas, thereby granting the Three Moons quest.
Dialogue may seem difficult to do, but Arthas does not need to say much and his unit quotes probably provide enough dialogue to re-use. Dar'khan would definitely require new dialogue, but I believe the introduction of this scene would go a long way to get the mod to match the official storyline while granting the main mission in a more immersive, interesting manner.
It should be noted that this conversation would only need to be short and there are a number of sources that could be used for inspiration for these new lines of dialogue. For example, Arthas' & Kel'thuzads' existing dialogue could be used as shown in the following template:
[ARTHAS walks halfway across the ghoul bridge with ghost KEL'THUZAD at his side when DAR'KHAN teleports into place at the end of the bridge]
DAR'KHAN: Blessed Prince Arthas.
ARTHAS: What is it now? (Arthas "what" quote)
DAR'KHAN: The inner gate of Quel'thalas is sealed with the Sunwells magic. As powerful as you and your... minions are, you will not to breach the barrier. You will not even harm it.
ARTHAS: I'll take what I came for one way or another. (Digging up the dead)
[ARTHAS walks closer to DAR'KHAN, looking as if he may cut down the traitor wizard where he stands]
DAR'KHAN: No doubt. The gate can only be opened with a special key. It shall never be yours... not without my help.
[ARTHAS comes to a halt]
ARTHAS: Then what must be done? (Digging up the Dead)
DAR'KHAN: Hidden in these woods are three mooncrystals of extraordinary power - the Eye of Jennala, the Stone of Hannalee and the Body of Enulaia.
[The camera shows each mooncrystal in turn as DAR'KHAN mentions them]
DAR'KHAN: Bind these together and they will grant you passage into the Inner Kingdom.
KEL'THUZAD: Hmm, that sounds logical. (Kel'thuzad "yes" quote)
DAR'KHAN: I live to serve, blessed prince. When the barrier falls, I shall do what I can from within.
[DAR'KHAN teleports away]
ARTHAS: These elves are pathetic. (The Return to Northrend)
ARTHAS: All right. Let's go. (The Return to Northrend)
Main Quest - Key of Three Moons
With the quest granted by Dar'khan, Arthas now needs to find An'daroth, An'owyn and An'telas - the homes of the three mooncrystals that make up the key. The map could be altered to more closely resemble Quel'thalas from WoW, but I think it's better to do a new interpretation of the region that better suits the gameplay.
Chapter 5 - Part One: The Fall of Silvermoon - Update
The core concept of this is to split the map into two maps (similar to how Chapter 7 of the TFT Undead campaign is split into three). The idea is for this mission to effectively be the same as it is now, but with areas of the map and mission removed. The focus here will be the destruction of Silvermoon City, while the next will be to resurrect Kel'thuzad in the Sunwell and to eliminate the last of the elven resistance.
Removed Content
Though much of the mission functions as it did before, there is the need to remove some content as that will be found in the new mission. This includes everything from Arthas casting the Path of Frost, to the Sunwell Island. Effectively, we're stripping the passage of the undead to the island out of this mission and moving it into the next. This also means removing the main quest called The Sunwell, as this will be featured in the new mission.
Main Quests
The optional Sylvanas Windrunner quest gets promoted to be the first main quest, with a new main quest gained either after this one is completed or if the optional quest Silvermoon Runners fails. This new quest merely involves cutting your way through Silvermoon in much the same way as the original mission does.
Banshees
In the original mission you would gain access to the Banshee's once the Elven Ranger Corp base was destroyed. This requirement still exists, but we now see them being raised as part of a mini-cutscene (or included as part of the Sylvanas death cutscene).
The Defence of Silvermoon City
The defence of the gates is led by Archmage Belo'vir Salonar, with King Anasterian and Thalorien Dawnseeker involved in the defence of other regions of the city. Before each one can be killed, they are teleported away by the Archmage.
New End Cutscene
After Prince Arthas defeats the garrison, a cutscene is shown using new dialogue from the elves. It shows their citizens dying to the Scourge or attempting to escape the city - some are scrambling for boats, others are teleporting away. It is clear that the Scourge have taken Silvermoon.
Chapter 5 - Part Two: The Defilement of the Sunwell - New
The Defilement of the Sunwell is a new map designed to show the chaotic escape attempt by the High Elven refugees, and the last stand of their military forces on Sunwell Island. The idea behind this is to make a bigger deal out of Arthas freezing the ocean and to devote a mission to resurrecting Kel'thuzad rather than lumping it in with the fall of Silvermoon.
Prelude
Cinematics are not by strong point, but the concept here is that we set up the final stage of the invasion of Quel'thalas:
[We start with DAR'KHAN, the elven traitor, teleporting into the Sunwell Plateau, killing wardens of the Sunwell before he starts channelling over the Sunwell, gorging on its power for his own ends]
[Next we see the elven resistance gathering on Sunwell Island, among them ARCHMAGE BELO'VIR, KING ANASTERIAN SUNSTRIDER and THALORIEN DAWNSEEKER]
[We then cut back to Arthas as he walks to the shoreline, staring out to sea. He is flanked by SYLVANAS as a banshee and by the ghost KEL'THUZAD. In the distance you can see elven ships fleeing with civilians on board. ARTHAS begins to channel, ice gathers around him and a little appears on the water]
ARTHAS: Citizens of Silvermoon! I have given you ample opportunities to surrender, but you have stubbornly refused! Know that today, your entire race and your ancient heritage will end! Death itself has come to claim the high home of the elves! (The Fall of Silvermoon)
[The cutscene ends and returns to player control, but Arthas cannot be controlled, we control SYLVANAS instead]
Whether there would be any other dialogue is not my concern right now, but if there was, it'd make sense to use it to set up what Dar'khan is doing or to give an insight into what the elves are doing on Sunwell Island.
The Map
The general concept for this is to have the Sunwell Island on one side of the map, the northern limits of Silvermoon on the other, and the ocean in between. At some point during the mission, Arthas conjures a path of frost across the water, so lined along this route should be defenses for the High Elves. The size of Sunwell Island and the ruins of Silvermoon is dictated upon what kind of combat mission this is, and whether or not base-building is required.
Main Quest - Path of Frost
This would mark the first and only time in the Path of the Damned campaign where you do not control Arthas, you control the Banshee Sylvanas. The goal is to kill as many refugees and soldiers as you possibly can with the forces you have available. With every slain refugee Arthas gets closer to completing the spell that will freeze the ocean and allow his forces passage to the Sunwell. You can hunt these refugees down by either taking out transport ships using gargoyles or by attacking teleportation points/Waygates in the city and culling them there.
A possibility to consider is that any high elven warriors escaping through Waygate/teleportation bolster the defences on Sunwell Island. If there is no base-building in this mission, then allied forces can be found in the ruins or by raising corpses strewn about the place. Elven troops led by Archmage Belo'vir will sometimes teleport near to Arthas to try and stop him.
This is the first of two Main Quests.
When complete, a cutscene shows Arthas completing his spell and casting the Path of Frost on the ocean, freezing it and providing a physical bridge between the ruins of Silvermoon and Sunwell Island. This could function much the same as in The Fall of Silvermoon, but perhaps be a little more grand.
Main Quest - The Sunwell
The very same quest from the original The Fall of Silvermoon, which pretty much just requires Arthas to defeat the High Elves and reach the Sunwell. Now how this plays out depends upon what kind of map is required. I'm going to run with the idea that this isn't a base-building mission.
The player regains control of Arthas and is still in control of Sylvanas and whatever remaining forces she amassed. In my concept for this, I imagine that the vast majority of the Scourge forces are not controlled by the player. In effect, this turns the mission into a single-lane DOTA which ends with a series of boss fights. The Scourge are rushing across the Path of Frost, but are being attacked by ships/island defenses along the route, as well as a small tide of high elven forces rushing to meet them. These forces continue to spawn for the rest of the battle.
Once the player reaches the shore of Sunwell Island, you encounter the first "boss" fight against Thalorien Dawnseeker. This is followed by a second against Archmage Belo'vir and then finally Anasterian Sunstrider at the entrance to Sunwell Plateau, flanked by four Sunwell Guardians. When the player defeats each boss, the composition of spawned enemy forces grows weaker, which helps to balance each boss so that the player is not overwhelmed.
Each boss would be accompanied by appropriate dialogue from the bosses, with a reused line where appropriate from Arthas or Sylvanas.
Outro
This outro marks the end of the High Elven people as a power, instead leaving them as a broken people, most of whom then choose to become Blood Elves. It also shows the rebirth of Kel'thuzad, and because we introduced Dar'khan and his treachery, a pay-off for his mini-storyline.
[ARTHAS and KEL'THUZADs ghost enter the Sunwell Plateau, walking past the corpses of many of the High Elves greatest wizards, each slain at DAR'KHANs hand. At its heart they can see Dar'khan feasting on the boundless power of the Sunwell]
KEL'THUZAD: Ah... isn't this ironic? (The Cult of the Damned)
ARTHAS: You don't even deserve an honorable death. (A Symphony of Frost and Flame)
[ARTHAS casts Death Coil from behind DAR'KHAN, killing him outright]
KEL'THUZAD: Naive fool. (The Cult of the Damned)
[Sparing little thought for DAR'KHAN, ARTHAS casts KEL'THUZADs urn into the Sunwell]
ARTHAS: Now, arise, Kel'Thuzad, and serve the Lich King once again! (The Fall of Silvermoon)
[The ghost of KEL'THUZAD enters the well, tainting it and causing him to be reborn as a lich]
KEL'THUZAD: I am reborn, as promised! The Lich King has granted me eternal life! (The Fall of Silvermoon)
ARTHAS: I've upheld my end of the bargain, lich. Are you ready to tell me about the dreadlords now? (The Fall of Silvermoon)
KEL'THUZAD: Certainly. But not here. They have eyes and ears everywhere. We'll talk where it's safe. (The Fall of Silvermoon)
And with that, the Quel'thalas portion of the game comes to an end.
High Elf Roster - Overhaul
The idea here is to craft a roster that feels similar to what the Human faction has with some minor alterations to give it flavour and make it feel as if you're fighting against a powerful elven military.
Heroes:
Sylvanas Windrunner, Ranger-General of Silvermoon - Scout, Cold Arrows, Trueshot Aura (Passive), Starfall (Ultimate)
Archmage Belo'vir Salonar - Blizzard, Slow (Autocast), Brilliance Aura (Passive), Summon Water Elemental (Ultimate)
Thalorien Dawnseeker - [], [], Critical Strike (Passive), Bladestorm (Ultimate)
King Anasterian Sunstrider - Flamestrike, Mana Shield, Cleaving Attack (Passive), [] (Ultimate)
Units:
Engineer [worker] - Build, Repair, Harvest (Gold & Lumber)
Swordsman [light melee] - Defend
Archer [light range] -
Ranger [heavy range] - Hide/Shadowmeld
Mage-Priests [caster] - Heal (autocast), Dispel Magic, Inner Fire (autocast)
Sorceress [caster] - Slow (autocast), Invisibility, Polymorph
Ballista [siege] -
Dragonhawk Riders [flying] - Cloud, Aerial Shackles
Arcane Guardians [heavy melee/support caster] - Spell Steal (autocast), Spell Immunity, Feedback
I will complete these as soon as I can
Last edited: