- Joined
- Dec 28, 2009
- Messages
- 257
hi, i got 2questions.
first one: how can i turn passive spell (like spiked carapace) to active?
that means that i can cast spiked carapace and raise defense/attack return of friendly units.
or, if this isnt possible- is there any way to make spell that:
raises units damage taken by 50% and returns 3times damage
OR
when someone attacks unit with buff, he takes 200damage (only 1time)
And second question. i need help with 4spells, but i have to idea how to make them, so:
1- freezes enemy unit and deals damage
2- deals 200damage and also returns..
3- reduces attack/damage and deals damage
4- poisons enemy unit and deals 200damage (200damage, then 10hp poison for minute)
i tried to make this, but i could only make spell that OR reduces damage, OR only damages. i would like to combine these
and also, they should be multi-target. (at least 2)
TYVM.
first one: how can i turn passive spell (like spiked carapace) to active?
that means that i can cast spiked carapace and raise defense/attack return of friendly units.
or, if this isnt possible- is there any way to make spell that:
raises units damage taken by 50% and returns 3times damage
OR
when someone attacks unit with buff, he takes 200damage (only 1time)
And second question. i need help with 4spells, but i have to idea how to make them, so:
1- freezes enemy unit and deals damage
2- deals 200damage and also returns..
3- reduces attack/damage and deals damage
4- poisons enemy unit and deals 200damage (200damage, then 10hp poison for minute)
i tried to make this, but i could only make spell that OR reduces damage, OR only damages. i would like to combine these
and also, they should be multi-target. (at least 2)
TYVM.