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Problem with UI visibility

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Level 20
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Nov 20, 2005
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I wanted to change a color into a UI so i converted the blp into png, edited them, re-converted into jpg>tga>blp(set alpha channel) again and imported them, but in the gameplay they show a black border which partially "invades" the game visual. What did i do wrong?

P.S. i'm using 1.28.5
 
Level 20
Joined
Nov 20, 2005
Messages
1,182
I'm not sure what you mean by "set alpha channel", but the alpha channel was lost after this conversion since JPG doesn't support transparency. For future reference, I recommend using BLP Lab for blp>tga>blp conversion and not using any other formats for editing besides TGA.
Well, when i convert bmp>jpg>tga>blp icons, wc3viewer asks me if i want to add opaque(iirc) alpha channel and i always did. I was just pointing that out for information.
 
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