Read about the project here: http://www.wcreplays.com/forums/showthread.php?t=146973&p=3104352#post3104352
Below are the relevant problems I've encountered. Feel free to address or tackle any one of the problems below
NEEDS:
1. Taunt - I want a taunt for mountain giants like Berserker's Call. Must interrupt channeling spells. There can be multiple mountain giants with taunt overlap in wc3 melee though, unlike in DOTA, so if another mountain giant taunts before another mountain giant's taunt duration is over the units in range affected by the first taunt must switch to the new taunter. I'm not too familiar with hashtables - is it possible to assign different hashtables to each taunt that is used?
2. Priest heal bug - Sometimes Priests ordered to do something will lose the order if they are in between casting consecutive heals. I tried using set variable to save the order and wanted to add a Stop and Reorder to work around this. The dropdown for issue order actions only allow you to choose from presets though so this solution didn't work...
3. Moon/Lawliet Zeppelin/staff abuse - I'd like to fix this so it is made impossible. What happens atm is if you staff of preservation on a zeppelin then spam to enter the zeppelin with your hero you can staff out the zeppelin with your hero loaded into it.
4. Lawliet Perma Invul hero abuse - Atm if a tree is uprooted, you can cast scroll of town portal and if the tree walks out of range in time the portal is cancelled, but the hero stays invulnerable the whole time AND keeps the scroll of town portal so he can keep doing this for invulnerability in a battle.
5. Blink Dagger - I want a blink dagger just like dota's with a 3 sec disable when the hero is attacked. Tried it myself. Possible to do it (requiring a lot of triggers for the solution I figured out) but want the most elegant solution possible, so if anyone has anything to offer I'd appreciate it.
6. "You must explore there first" error when targeting unexplored territory - I'd like to make abilities like blink castable in unexplored areas and also building structures possible.
Below are the relevant problems I've encountered. Feel free to address or tackle any one of the problems below
NEEDS:
1. Taunt - I want a taunt for mountain giants like Berserker's Call. Must interrupt channeling spells. There can be multiple mountain giants with taunt overlap in wc3 melee though, unlike in DOTA, so if another mountain giant taunts before another mountain giant's taunt duration is over the units in range affected by the first taunt must switch to the new taunter. I'm not too familiar with hashtables - is it possible to assign different hashtables to each taunt that is used?
2. Priest heal bug - Sometimes Priests ordered to do something will lose the order if they are in between casting consecutive heals. I tried using set variable to save the order and wanted to add a Stop and Reorder to work around this. The dropdown for issue order actions only allow you to choose from presets though so this solution didn't work...
3. Moon/Lawliet Zeppelin/staff abuse - I'd like to fix this so it is made impossible. What happens atm is if you staff of preservation on a zeppelin then spam to enter the zeppelin with your hero you can staff out the zeppelin with your hero loaded into it.
4. Lawliet Perma Invul hero abuse - Atm if a tree is uprooted, you can cast scroll of town portal and if the tree walks out of range in time the portal is cancelled, but the hero stays invulnerable the whole time AND keeps the scroll of town portal so he can keep doing this for invulnerability in a battle.
5. Blink Dagger - I want a blink dagger just like dota's with a 3 sec disable when the hero is attacked. Tried it myself. Possible to do it (requiring a lot of triggers for the solution I figured out) but want the most elegant solution possible, so if anyone has anything to offer I'd appreciate it.
6. "You must explore there first" error when targeting unexplored territory - I'd like to make abilities like blink castable in unexplored areas and also building structures possible.
Last edited: