Starcraft Battlefront
Team:
Teuncreemers: For now only terrain and brainstorming.
RaiN.: Scripting (and brainstorming?)
Starcraft Battlefront is a multiplayer PvP oriented game where players battle each other in equal teams of 1 to 8 players per team. Each player will have the possibility to control one unit at a time in a third person shooter style to hunt down enemies. The game play looks really much like Star Wars Battlefront. Players battle against each other in a average sized map with different control points. At the start of the game each side starts with 2-3 control points while there are 1-4 neutral control points to capture somewhere on the map.
Each side will start with 80 units alive, have a maximum of 80 units alive at a time and will have 250 reinforcement points. Every time a unit dies a new one will spawn, at the cost of 1 Reinforcement point, somewhere at a control point based on where the most help is required.
Each player is able to select a unit somewhere on the map and start controlling it; giving him a 3rd person camera view of the unit and allowing him to move around, shoot and use several special skills. Every unit that is not controlled will have a difficulty mode with Easy, Medium, Hard, Very Hard. This will set the AI of the unit to make it aim better and have more armor.
What are the Game Mechanics?
Each side starts with 3 control points where units will spawn. The computer is able to have 80 units alive at the time. Every time one of those units dies the team will lose 1 Reinforcement Point and the unit will re-spawn again. Whenever the 250 Reinforcement Points are gone a team won’t have re-spawns anymore. Whenever the last unit alive dies from a certain team and there are no Reinforcement Points left the team has lost.
What are control points?
Control points are small bases where units will spawn after they’ve died. Control points can be captured by the opposing team while standing in the area for 30 seconds when having more friendly units then opposing units nearby.
What are Reinforcement points?
Reinforcement points are points that are required to let units re-spawn. Every time a unit dies it will re-spawn at the cost of 1 Reinforcement point. The entire team shares 250 Reinforcement points at start. Whenever a team runs out of Reinforcement points they will step closer to losing the game.
How do players control units?
Players can only control one unit at the time. They can select a unit by pressing a button in their UI; giving them the option to look at all units controlled by their allied computer player. Whenever they want to control a unit they just have to select the unit and press a button to move to third person camera. Only units that are not controlled yet can be the target of this effect.
How does the damage system work?
Units will just shoot with normal attacks like you’re used to in blizzard games. Units will have a pretty high chance to miss on non-controlled units. When units are shooting at players they will have a higher chance to hit unless the player is moving. Units won’t be able to make headshots. Players controlling a unit will have to aim their shots with the mouse and move with W, S, D, A like first person shooters. Players are able to make headshots if they got the right weapon for it.
Team:
Teuncreemers: For now only terrain and brainstorming.
RaiN.: Scripting (and brainstorming?)
Starcraft Battlefront is a multiplayer PvP oriented game where players battle each other in equal teams of 1 to 8 players per team. Each player will have the possibility to control one unit at a time in a third person shooter style to hunt down enemies. The game play looks really much like Star Wars Battlefront. Players battle against each other in a average sized map with different control points. At the start of the game each side starts with 2-3 control points while there are 1-4 neutral control points to capture somewhere on the map.
Each side will start with 80 units alive, have a maximum of 80 units alive at a time and will have 250 reinforcement points. Every time a unit dies a new one will spawn, at the cost of 1 Reinforcement point, somewhere at a control point based on where the most help is required.
Each player is able to select a unit somewhere on the map and start controlling it; giving him a 3rd person camera view of the unit and allowing him to move around, shoot and use several special skills. Every unit that is not controlled will have a difficulty mode with Easy, Medium, Hard, Very Hard. This will set the AI of the unit to make it aim better and have more armor.
What are the Game Mechanics?
Each side starts with 3 control points where units will spawn. The computer is able to have 80 units alive at the time. Every time one of those units dies the team will lose 1 Reinforcement Point and the unit will re-spawn again. Whenever the 250 Reinforcement Points are gone a team won’t have re-spawns anymore. Whenever the last unit alive dies from a certain team and there are no Reinforcement Points left the team has lost.
What are control points?
Control points are small bases where units will spawn after they’ve died. Control points can be captured by the opposing team while standing in the area for 30 seconds when having more friendly units then opposing units nearby.
What are Reinforcement points?
Reinforcement points are points that are required to let units re-spawn. Every time a unit dies it will re-spawn at the cost of 1 Reinforcement point. The entire team shares 250 Reinforcement points at start. Whenever a team runs out of Reinforcement points they will step closer to losing the game.
How do players control units?
Players can only control one unit at the time. They can select a unit by pressing a button in their UI; giving them the option to look at all units controlled by their allied computer player. Whenever they want to control a unit they just have to select the unit and press a button to move to third person camera. Only units that are not controlled yet can be the target of this effect.
How does the damage system work?
Units will just shoot with normal attacks like you’re used to in blizzard games. Units will have a pretty high chance to miss on non-controlled units. When units are shooting at players they will have a higher chance to hit unless the player is moving. Units won’t be able to make headshots. Players controlling a unit will have to aim their shots with the mouse and move with W, S, D, A like first person shooters. Players are able to make headshots if they got the right weapon for it.
Last edited: