- Map is based on the original Gnollwood
- Map has triggers, regions, object data etc.
- I'm increasing the map and camera bounds jointly (following the 32 increment rule the WE imposes) and save
All units do not move (at all) just sort of studder/teleport - making it completely unplayable. Exiting the map then locks the game up (crashes) indicating that something went really wrong.
I've played around with different resizings: the first thing to do in the map is hire a hero off a tavern, and after resizing sometimes the hero won't even spawn and there's an error message saying that "there's not enough room" - again indicating that the resizing seriously broke things (there's plenty of room and it's never been an issue before).
I had already increased the size of this map once (a little) so didn't expect any issues. I'm wondering if it's because I'm going from "medium" to large?
Anyway, anyone knows what's breaking, what's causing this and if there is a workaround? If I had to make a new map I wouldn't mind re-linking references, as long as I can copy terrain, doodads etc. (as well as importing triggers etc. ofc). Thanks!