🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Took me some time to play this little map and made a review since none has done it yet. Here's what I mean is good and bad:
+
----
1) New race - Pretty cool that you took yourself time to make a map with a race that we normally only meet as mobs around our beloved Warcraft 3 melee maps.
2) Custom models - You used new models not included in Warcraft 3 instead of only the old models.
3) Custom AI - Couldn't been without it if the Gnolls are to play like any other race.
+/-
----
1) Only 1 Hero - Good that you added a custom model as Gnoll Hero, but I'd hoped for more Heros that just 1.
2) Gnoll buildings - You had some Gnoll buildings (really liked the tower), but you could imported some more. It's just not the same when old Orc and Human buildings are mainly used. I know that there's more Gnoll buildings here at Hiveworkshop.
3) Portraits - Maybe you could used some new portraits you can find here at Hiveworkshop? Makes the units look more different from each other and easier to see the difference.
-
----
1) Terrain - Almost no terrain at this map, which makes this map unrealistic and boring to play. Even small details like a cave with some doodads around makes the map look more realistic and fun to play in my opinion. Doodads, also others than just trees, should be used in every map made.
2) No mobs - No mobs to kill for xp or items. Most maps got at least some of these Hostile creatures.
3) No mobs at gold mines - All gold mines should have at least some mobs around them so other players can't start by going to uncaptured gold mines. Even start locations should have this so that start location gold mines can't be taken in the very first minutes.
4) Writing errors - I know that you don't got much text in your map, but it can be annoying for someone to see buildings with their names spelled wrong.
Conclusion: Use at least some more time next time you make a map. Remember that even small details can improve the play experience. Fix these things and I'll rate your map again.
1) Breaking the rules of hiveworkshop (Invalid author name).
2) Poor terrain.
3) No creep.
4) Defective GUI coding.
5) Breaking the rules of hiveworkshop (No credit list inside the map).
6) Malfunction hotkey.
7) Poor unit description/information.
8) Only 2 custom ability and they are using ordinary warcraft 3 ability.
ok ty Arild for the info ill fix those errors in the near future exept im probly going to hafe to remake completely becouse i had lots of creeps but when the people build it was so close they instently agrovated the mob so i had to cut them out but i might be able to add some small creeps but tell me should i make it 3 paths across the river one at ech end and in mid or just one big one in mid or no mid with 2 at ech end but tell me what did you think of town guard AI? it wasnt had to make sence its melee. i am leaving this unprotected for now incase enyone whants to make there own edits just inform me if you whant to release them.
and wow *lols* septimus your very direct when it comes to rating (no offence)
ok ty Arild for the info ill fix those errors in the near future exept im probly going to hafe to remake completely becouse i had lots of creeps but when the people build it was so close they instently agrovated the mob so i had to cut them out but i might be able to add some small creeps but tell me should i make it 3 paths across the river one at ech end and in mid or just one big one in mid or no mid with 2 at ech end but tell me what did you think of town guard AI? it wasnt had to make sence its melee. i am leaving this unprotected for now incase enyone whants to make there own edits just inform me if you whant to release them.
and wow *lols* septimus your very direct when it comes to rating (no offence)
You can try to remake the map from scratch, using the AIs and units. But I suggest that you have 3 paths across the river; 1 at each side + middle. Don't know that to say about the town guard AI. Try to make some places where mobs can be, and set their "Target acqustition range" to camp (200). Remember to also give them loot (drop on death). Creeps at gold mines is important. Good luck
ok just to make this clear this is 100% my map not an edit at all non of the models are mine i dont even know how to make models lol i just forgot to change the author name
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.