• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Siege of Viper Castle, Needs test.

Status
Not open for further replies.
Level 10
Joined
May 28, 2009
Messages
223
Siege Of Viper Castle Beta 0.01
Siege of Viper castle is a map I have made myself with some help of the hive and my own mind... It's pretty much basic (in the begining I just wanted to try out how powerful the Editor was with my low ability of map making), but then again it's my first map which I have actually tried to finish. But finish is a strong word, isn't it? And right now I need you people.

My map needs testing!

To play the map it needs 6 players, 3 defenders of Viper Castle, and 3 Dragon invaders.

New Ideas are always welcome aswell!

If you have tested the map I would like these things to get rated:
Is the idea of the map ok?
Does the map need some mayor change?
The hero abilitys, are they good/bad?
Cinematics, skip or keep?
How was the balance?
Lagg/bugs that needs to be fixed?
Is the story of the map good/bad?
Did you miss/wanted something that wasn't there?

P.S:
And keep in mind that I only use some basic triggering so dont expect too much fancy stuff, I did what I could.

Edit*
I just found out that I had left some hostile units in middle of the castle, they are removed now.
 

Attachments

  • Siege of Viper Castle 0.1 Beta Downloaded.w3x
    3.5 MB · Views: 55
Last edited:
Status
Not open for further replies.
Top