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skinning, rigging and animatiing?

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Okey those questions are connected with 3ds max.
I know that skinning is not the same thing like in wc3 modeling, is jointing vertexes to bones.
Then what is difference beetwin rigged and animated model?
Isnt rigged models automaticaly and animated?
Try to explain me what is what, and what is difference. Please try to be short and clear.
I think rigging is when you have skinned/jointed model and then you pose him.
Or rigging is when model is only posed, without playing animations, while animated is when he play animations.
 
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Skinning is a global term for the act of attaching geometry to bones in modeling software.
For some reason this site likes to call texturing, the act of making an image that unwraps on a model, skinning.

Rigging means skinning + other things like setting weights, degrees of freedom, limits for rotations and such, inverse kinematic chains, and everything else that let's you control your character in the way you want.

From there you actually animate your skeleton, by creating key frames.
 
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