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Survival Respawn 1
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Events
- Unit - A unit owned by Player 1 (Red) Becomes revivable
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Conditions
- (Player 1 (Red) slot status) Equal to Is playing
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Actions
- Wait 5.00 seconds
- Unit - Create 1 Elite Sniper for Player 1 (Red) at (Random point in Map <gen>) facing Default building facing degrees
- Camera - Pan camera for (Triggering player) to (Position of (Last created unit)) over 0.50 seconds
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Events
Sometimes the units spawn on cliffs and are unable to move until another unit kills it. How do I make it so that this doesn't happen?
I found this but I don't know how to put it in my map.
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SomeTrigger
- Events
- Conditions
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Actions
- custom script: loop
- custom script: exitwhen IsTerrainPathableBJ(udg_location, PATHING_TYPE_WALKABILITY) == true
- custom script: call RemoveLocation(udg_location)
- custom script: set udg_location = GetRandomLocInRect(GetWorldBounds())
- custom script: endloop
- //Revive hero at location
- custom script: call RemoveLocation(udg_location)
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Survival Respawn 1
-
Events
- Unit - A unit owned by Player 1 (Red) Becomes revivable
-
Conditions
- (Player 1 (Red) slot status) Equal to Is playing
-
Actions
- Custom script: loop
- Custom script: exitwhen IsTerrainPathableBJ(udg_location, PATHING_TYPE_WALKABILITY) == true
- Custom script: call RemoveLocation(udg_location)
- Custom script: set udg_location = GetRandomLocInRect(GetWorldBounds())
- Custom script: endloop
- Unit - Create 1 Elite Sniper for Player 1 (Red) at location facing Default building facing degrees
- Custom script: call RemoveLocation(udg_location)
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Events
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