Moderator
M
Moderator
12.12
IcemanBo: For long time as NeedsFix. Rejected.
Bribe
((Playable map area) contains GlaiveLoc) Equal to true
-> That's a really smart idea and a pretty quick native lookup as well. Nice find!
You check if the MiniGlaive group is empty from <within> the group-enum... this check should be moved to outside of the group-enum part because you can't pick any units from an empty group... see the dilemma?
Set ID2[1] = (Key (Picked unit))
Set ID2[2] = (Key (Picked unit))
-> What's going on here? You reference the same unit twice for two different variables?
Set MiniGlaiveCutDamage = (Load (Key MiniGlaiveCutDamage) of ID2[1] from Hashtable)
Set MiniGlaiveCutDamage = (Load (Key MiniGlaiveCutDamage) of ID2[2] from Hashtable)
-> This looks like trouble
IcemanBo: For long time as NeedsFix. Rejected.
Bribe
((Playable map area) contains GlaiveLoc) Equal to true
-> That's a really smart idea and a pretty quick native lookup as well. Nice find!
You check if the MiniGlaive group is empty from <within> the group-enum... this check should be moved to outside of the group-enum part because you can't pick any units from an empty group... see the dilemma?
Set ID2[1] = (Key (Picked unit))
Set ID2[2] = (Key (Picked unit))
-> What's going on here? You reference the same unit twice for two different variables?
Set MiniGlaiveCutDamage = (Load (Key MiniGlaiveCutDamage) of ID2[1] from Hashtable)
Set MiniGlaiveCutDamage = (Load (Key MiniGlaiveCutDamage) of ID2[2] from Hashtable)
-> This looks like trouble