• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

THE BONES!! how can i find the bones!

Status
Not open for further replies.
Level 13
Joined
May 11, 2005
Messages
416
guys, anyone can tell me how to know were the bones of the models reely are? cuse i've been trying to make attacheable armors and i have no way to kno where they attach, so i cant make them fit right.

so please! anyone who reads this and know how to do it, pleeze tell me, do your good deed for today
 
Level 13
Joined
May 11, 2005
Messages
416
all the programs i have are the oinkerwinkle tools, maybe opening the mdls as a text file, but i cant understand nothing of all those numbers

also, i tryed to look blindly for them as u justsaid... it didnt went that good...well, pretty bad, actwaly
 
Level 11
Joined
Nov 9, 2004
Messages
478
uh...let me make it into a mini tutorial...with a few definitions

MDX:a model made up of one or more geosets or meshes...
MDL:a model converted in a readable text format but editable in oinkerwinkles tools

ok for an example we will use...eh...bandit and we want to attach in his left hand..ok...
1.we open up wc3viewer..
2.extract and convert to mdl the bandit...
3.open vertex modifier...remove the waepon or whatever we want gone and then IMPORTANT PART in bold
4.we see some co ordinates(random numbers to you i guess) in x y z boxes... where you want the thing to be attached note the cordinates...(on paper..or if good memorizer in head)
5.open up wordpad/notepad
6.cntrl f and type bone(whatever bone you want it to be attached
7.you will see oject id and all that stuff...get the cordinates and see how they are related to that then paste over them to have that as the bone...
8.convert to mdx,try out....

TUTORIAL WRITTEN BY MR.STABY a.k.a HALO ™
steal it and ill sue yer a**
not garunteed to work tutorial...
 
Level 13
Joined
May 11, 2005
Messages
416
thanks man... i havent tryed it yet, but i think i understand... a little confuse, anyway, u'r signature is pretty evil, i hope u are joking(i dont like puppys that much, but its sad to hear that much puppys are killed innocently)
 
Level 13
Joined
May 11, 2005
Messages
416
Helper "Bone_Chest" {
ObjectId 56,
Parent 48, // "Bone_Root"
Translation 13 {
Hermite,
12500: { 0, 0, 0 },
InTan { 0, 0, 0 },
OutTan { -0.0185465, 0.849972, 0.156329 },
12800: { -0.0185465, 0.849972, 0.156329 },
InTan { 0, 0, 0 },
OutTan { 0, 0, 0 },
13500: { 0, 0, 0 },
InTan { 0.0185465, -0.849972, -0.156329 },
OutTan { 0, 0, 0 },
13667: { 0, 0, 0 },
InTan { 0, 0, 0 },
OutTan { 0.135292, 0.233727, 0 },
13833: { 0.135292, 0.233727, 0 },
InTan { 0, 0, 0 },
OutTan { 0, 0, 0 },
14667: { 0, 0, 0 },
InTan { -0.135292, -0.233727, 0 },
OutTan { 0, 0, 0 },
17667: { 0, 0.0513912, 0.980602 },
InTan { 0, 0.0513912, 0.980602 },
OutTan { 0, -0.0172683, 0.329498 },
17767: { 0, 0.0341229, 1.3101 },
InTan { 0, -0.0172683, -1.13251 },
OutTan { 0, -0.0230243, -1.51001 },
17900: { 0, 0.0110986, -1.66192 },
InTan { 0, -0.0230243, 0.439331 },
OutTan { 0, -0.0287804, 0.549163 },
18067: { 0, -0.0176818, 2.29859 },
InTan { 0, -0.00719511, 2.26939 },
OutTan { 0, -0.00431706, 1.36163 },
18167: { 0, -0.000413576, 1.9691 },
InTan { 0, 0.0172683, -1.79129 },
OutTan { 0, 0.0230243, -2.38838 },
18300: { 0, 0.0226108, -1.88107 },
InTan { 0, 0.0230243, -0.439331 },
OutTan { 0, 0.0287804, -0.549163 },
18467: { 0, 0.0513912, 0.980602 },
InTan { 0, 0.0287804, 2.86167 },
OutTan { 0, -0.0513912, -0.980602 },






which numbers should i replace then?
 
Status
Not open for further replies.
Top